gzdoom/src/common
2020-09-27 10:45:45 +02:00
..
2d - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
audio - added a proper 'sound finished' callback to the sound engine. 2020-09-27 09:46:12 +02:00
console - update of console code. 2020-09-27 09:35:06 +02:00
engine - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
filesystem - fixed crash when loading empty resource directory 2020-06-18 11:32:16 +03:00
fonts - fixed: The font init code must check textures, not the file system for existence of required data. 2020-09-26 19:57:53 +02:00
menu - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
models Optimize UE1 vertex normal computation. 2020-07-11 08:07:38 -03:00
objects - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
platform - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
rendering Switch to use a single triangle when drawing screen quads for a slight cache locality improvement 2020-08-18 11:42:50 +02:00
scripting - added some 'overrides' and block 'forcelookup' for script access to textures. 2020-09-27 10:45:45 +02:00
textures - texture manager update from Raze 2020-09-27 10:38:12 +02:00
thirdparty - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
utility - copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now. 2020-09-27 08:36:30 +02:00