gzdoom/wadsrc/static/zscript/actors
Christoph Oelckers f72da434a8 - fixed: For Dehacked, A_CPosAttack needs to use a hard coded attack sound.
This discrepancy is ancient, so the approach used for the shotgunner does not work here and some hacks are needed to remap the function only for Dehacked.
2023-09-13 17:50:47 +02:00
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chex Add GFF_NOEXTCHANGE to Phasing Zorcher flash 2022-11-01 16:46:19 +01:00
doom - fixed: For Dehacked, A_CPosAttack needs to use a hard coded attack sound. 2023-09-13 17:50:47 +02:00
heretic - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
hexen - fix arti teleport and arti teleother not respecting useplayerstartz mapflag 2022-08-26 04:11:29 -04:00
inventory Add Weapon::ModifyBobLayer , Weapon::ModifyBobLayer3D and Weapon::ModifyBobPivotLayer3D 2023-08-02 01:05:24 -04:00
player Fixed wrong pointer being used in PlayerFinishLevel, causing wrong inventory items to be destroyed. 2023-08-28 19:33:46 +02:00
raven - fix arti teleport and arti teleother not respecting useplayerstartz mapflag 2022-08-26 04:11:29 -04:00
shared Disable coronas for now 2022-10-19 22:52:27 +02:00
strife - added target check to A_MaulerTorpedoWave. 2022-11-05 10:22:19 +01:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs Added bounce virtual 2023-08-02 00:42:06 -04:00
attacks.zs Added (XF/RADF)_CIRCULAR. 2023-08-02 00:37:58 -04:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs - added Get/SetAmmoCapacity ZScript functions 2022-04-29 00:12:51 +02:00
mbf21.zs - silence some warnings. 2022-02-14 20:05:42 +01:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00