gzdoom/wadsrc/static
2016-12-03 13:23:28 -05:00
..
actors Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-03 19:42:03 +01:00
filter Split ANIMATED into three parts, filtered by game that uses them 2016-10-15 21:40:24 -05:00
glstuff
graphics
maparrows
mapinfo Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-02 16:39:50 -05:00
sbarinfo
shaders Merge http://github.com/coelckers/gzdoom 2016-10-24 21:02:09 -04:00
sounds
sprites
textures
xlat - update xlat/eternity.txt for reference. 2016-08-03 13:16:14 +02:00
althudcf.txt
animdefs.txt
compatibility.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-03 13:23:28 -05:00
confont.lmp
dbigfont.lmp
decaldef.txt
decorate.txt - integrated dynamic light definitions into regular DECORATE as another include. 2016-09-22 09:32:04 +02:00
defbinds.txt
dehsupp.txt
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - added identification for delaweare.wad to the list of supported IWADs. 2016-06-02 12:04:35 +02:00
language.eng Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-21 08:42:06 +02:00
language.enu Add poly renderer to the menus 2016-11-21 15:19:24 +01:00
language.fr
language.ita
language.ptb
lockdefs.txt Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible. 2016-07-12 23:52:04 +02:00
menudef.txt Add poly renderer to the menus 2016-11-21 15:19:24 +01:00
menudef.zz Merge http://github.com/coelckers/gzdoom 2016-10-10 10:39:07 -04:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt