gzdoom/src/posix/sdl
alexey.lysiuk 2e02b7e555 - fixed compilation of SDL backend
error: unknown type name 'OpenGLFrameBuffer'
2018-10-29 22:41:24 +02:00
..
crashcatcher.c Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
critsec.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_sysfb.h - improved SDL_GetWindowBordersSize() pointer loading 2018-09-04 18:19:01 +03:00
hardware.cpp - default to fullscreen display. 2018-07-28 10:05:50 +02:00
i_gui.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
i_input.cpp - default to fullscreen display. 2018-07-28 10:05:50 +02:00
i_joystick.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - removed some references to r_viewpoint in game code 2018-06-19 11:20:36 +02:00
i_system.cpp Needed headers for time and WIF* 2018-05-08 22:04:20 +03:00
i_system.mm
sdlglvideo.cpp - fixed compilation of SDL backend 2018-10-29 22:41:24 +02:00
st_start.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00