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gzdoom/src/scripting/vm
Christoph Oelckers 2ac0046cda - fixed and cleaned up state index jump handling
* use the function build list instead of the function to pass the info. The function is permanent so not the best place for compile-time info.
 * pass along the current state index which is needed to calculate the target state.
2016-11-06 13:14:46 +01:00
..
vm.h - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
vmbuilder.cpp - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
vmbuilder.h - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
vmdisasm.cpp - scriptified A_SpawnFly. 2016-11-03 13:38:40 +01:00
vmexec.cpp
vmexec.h
vmframe.cpp - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
vmops.h