mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
- fixed and cleaned up state index jump handling
* use the function build list instead of the function to pass the info. The function is permanent so not the best place for compile-time info. * pass along the current state index which is needed to calculate the target state.
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parent
c354000f1c
commit
2ac0046cda
9 changed files with 24 additions and 18 deletions
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@ -719,7 +719,6 @@ public:
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};
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TArray<Variant> Variants;
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PClass *OwningClass = nullptr;
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int StateCount = 0; // needed to process state indices later.
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unsigned AddVariant(PPrototype *proto, TArray<DWORD> &argflags, TArray<FName> &argnames, VMFunction *impl, int flags);
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int GetImplicitArgs()
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@ -93,12 +93,14 @@ static const FLOP FxFlops[] =
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//
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//==========================================================================
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FCompileContext::FCompileContext(PFunction *fnc, PPrototype *ret, bool fromdecorate) : ReturnProto(ret), Function(fnc), Class(nullptr), FromDecorate(fromdecorate)
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FCompileContext::FCompileContext(PFunction *fnc, PPrototype *ret, bool fromdecorate, int stateindex, int statecount)
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: ReturnProto(ret), Function(fnc), Class(nullptr), FromDecorate(fromdecorate), StateIndex(stateindex), StateCount(statecount)
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{
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if (fnc != nullptr) Class = fnc->OwningClass;
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}
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FCompileContext::FCompileContext(PClass *cls, bool fromdecorate) : ReturnProto(nullptr), Function(nullptr), Class(cls), FromDecorate(fromdecorate)
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FCompileContext::FCompileContext(PClass *cls, bool fromdecorate)
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: ReturnProto(nullptr), Function(nullptr), Class(cls), FromDecorate(fromdecorate), StateIndex(-1), StateCount(0)
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{
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}
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@ -1426,13 +1428,13 @@ FxExpression *FxTypeCast::Resolve(FCompileContext &ctx)
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}
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else if (basex->IsNumeric() && basex->ValueType != TypeSound && basex->ValueType != TypeColor)
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{
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if (ctx.Function->SymbolName != NAME_None || !(ctx.Function->Variants[0].Flags & VARF_Action))
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if (ctx.StateIndex < 0)
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{
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ScriptPosition.Message(MSG_ERROR, "State jumps with index can only be used in anonymous state functions.");
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delete this;
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return nullptr;
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}
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if (ctx.Function->StateCount != 1)
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if (ctx.StateCount != 1)
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{
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ScriptPosition.Message(MSG_ERROR, "State jumps with index cannot be used on multistate definitions");
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delete this;
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@ -1447,7 +1449,7 @@ FxExpression *FxTypeCast::Resolve(FCompileContext &ctx)
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delete this;
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return nullptr;
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}
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FxExpression *x = new FxStateByIndex(i, ScriptPosition);
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FxExpression *x = new FxStateByIndex(ctx.StateIndex + i, ScriptPosition);
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x = x->Resolve(ctx);
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basex = nullptr;
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delete this;
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@ -73,10 +73,12 @@ struct FCompileContext
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PPrototype *ReturnProto;
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PFunction *Function; // The function that is currently being compiled (or nullptr for constant evaluation.)
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PClass *Class; // The type of the owning class.
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bool FromDecorate;
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bool FromDecorate; // DECORATE must silence some warnings and demote some errors.
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int StateIndex; // index in actor's state table for anonymous functions, otherwise -1 (not used by DECORATE which pre-resolves state indices)
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int StateCount; // amount of states an anoymous function is being used on (must be 1 for state indices to be allowed.)
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TDeletingArray<FxLocalVariableDeclaration *> FunctionArgs;
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FCompileContext(PFunction *func, PPrototype *ret, bool fromdecorate);
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FCompileContext(PFunction *func, PPrototype *ret, bool fromdecorate, int stateindex, int statecount);
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FCompileContext(PClass *cls, bool fromdecorate); // only to be used to resolve constants!
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PSymbol *FindInClass(FName identifier, PSymbolTable *&symt);
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@ -324,7 +324,7 @@ do_stop:
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endofstate:
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if (ScriptCode != nullptr)
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{
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auto funcsym = CreateAnonymousFunction(actor, nullptr, VARF_Method | VARF_Action, (int)statestring.Len());
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auto funcsym = CreateAnonymousFunction(actor, nullptr, VARF_Method | VARF_Action);
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state.ActionFunc = FunctionBuildList.AddFunction(funcsym, ScriptCode, FStringf("%s.StateFunction.%d", actor->TypeName.GetChars(), bag.statedef.GetStateCount()), true);
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}
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int count = bag.statedef.AddStates(&state, statestring);
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@ -132,7 +132,7 @@ void SetImplicitArgs(TArray<PType *> *args, TArray<DWORD> *argflags, TArray<FNam
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//
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//==========================================================================
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PFunction *CreateAnonymousFunction(PClass *containingclass, PType *returntype, int flags, int statecount)
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PFunction *CreateAnonymousFunction(PClass *containingclass, PType *returntype, int flags)
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{
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TArray<PType *> rets(1);
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TArray<PType *> args;
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@ -143,7 +143,6 @@ PFunction *CreateAnonymousFunction(PClass *containingclass, PType *returntype, i
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SetImplicitArgs(&args, &argflags, &argnames, containingclass, flags);
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PFunction *sym = new PFunction(containingclass, NAME_None); // anonymous functions do not have names.
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sym->StateCount = statecount;
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sym->AddVariant(NewPrototype(rets, args), argflags, argnames, nullptr, flags);
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return sym;
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}
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@ -202,7 +201,7 @@ void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id,
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else
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{
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auto dmg = new FxReturnStatement(new FxIntCast(id, true), id->ScriptPosition);
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auto funcsym = CreateAnonymousFunction(info, TypeSInt32, VARF_Method, 0);
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auto funcsym = CreateAnonymousFunction(info, TypeSInt32, VARF_Method);
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defaults->DamageFunc = FunctionBuildList.AddFunction(funcsym, dmg, FStringf("%s.DamageFunction", info->TypeName.GetChars()), fromDecorate);
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}
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}
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@ -153,7 +153,7 @@ FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Bagg
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class FxVMFunctionCall *ParseAction(FScanner &sc, FState state, FString statestring, Baggage &bag);
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FName CheckCastKludges(FName in);
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void SetImplicitArgs(TArray<PType *> *args, TArray<DWORD> *argflags, TArray<FName> *argnames, PClass *cls, DWORD funcflags);
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PFunction *CreateAnonymousFunction(PClass *containingclass, PType *returntype, int flags, int statecount);
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PFunction *CreateAnonymousFunction(PClass *containingclass, PType *returntype, int flags);
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PFunction *FindClassMemberFunction(PClass *cls, PClass *funccls, FName name, FScriptPosition &sc, bool *error);
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void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id, bool fromDecorate);
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@ -653,7 +653,7 @@ void VMFunctionBuilder::BackpatchToHere(size_t loc)
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//==========================================================================
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FFunctionBuildList FunctionBuildList;
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VMFunction *FFunctionBuildList::AddFunction(PFunction *functype, FxExpression *code, const FString &name, bool fromdecorate)
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VMFunction *FFunctionBuildList::AddFunction(PFunction *functype, FxExpression *code, const FString &name, bool fromdecorate, int stateindex, int statecount)
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{
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auto func = code->GetDirectFunction();
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if (func != nullptr)
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@ -673,6 +673,8 @@ VMFunction *FFunctionBuildList::AddFunction(PFunction *functype, FxExpression *c
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it.Function->ImplicitArgs = functype->GetImplicitArgs();
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it.Proto = nullptr;
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it.FromDecorate = fromdecorate;
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it.StateIndex = stateindex;
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it.StateCount = statecount;
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// set prototype for named functions.
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if (it.Func->SymbolName != NAME_None)
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@ -698,7 +700,7 @@ void FFunctionBuildList::Build()
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assert(item.Code != NULL);
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// We don't know the return type in advance for anonymous functions.
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FCompileContext ctx(item.Func, item.Func->SymbolName == NAME_None ? nullptr : item.Func->Variants[0].Proto, item.FromDecorate);
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FCompileContext ctx(item.Func, item.Func->SymbolName == NAME_None ? nullptr : item.Func->Variants[0].Proto, item.FromDecorate, item.StateIndex, item.StateCount);
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// Allocate registers for the function's arguments and create local variable nodes before starting to resolve it.
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VMFunctionBuilder buildit(item.Func->GetImplicitArgs());
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@ -106,13 +106,15 @@ class FFunctionBuildList
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PPrototype *Proto = nullptr;
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VMScriptFunction *Function = nullptr;
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FString PrintableName;
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int StateIndex;
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int StateCount;
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bool FromDecorate;
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};
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TArray<Item> mItems;
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public:
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VMFunction *AddFunction(PFunction *func, FxExpression *code, const FString &name, bool fromdecorate);
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VMFunction *AddFunction(PFunction *func, FxExpression *code, const FString &name, bool fromdecorate, int currentstate = -1, int statecnt = 0);
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void Build();
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};
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@ -2349,8 +2349,8 @@ void ZCCCompiler::CompileStates()
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auto code = SetupActionFunction(static_cast<PClassActor *>(c->Type()), sl->Action);
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if (code != nullptr)
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{
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auto funcsym = CreateAnonymousFunction(c->Type(), nullptr, VARF_Method | VARF_Action, (int)sl->Frames->Len());
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state.ActionFunc = FunctionBuildList.AddFunction(funcsym, code, FStringf("%s.StateFunction.%d", c->Type()->TypeName.GetChars(), statedef.GetStateCount()), false);
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auto funcsym = CreateAnonymousFunction(c->Type(), nullptr, VARF_Method | VARF_Action);
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state.ActionFunc = FunctionBuildList.AddFunction(funcsym, code, FStringf("%s.StateFunction.%d", c->Type()->TypeName.GetChars(), statedef.GetStateCount()), false, statedef.GetStateCount(), (int)sl->Frames->Len());
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}
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}
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