gzdoom/wadsrc/static/actors
Christoph Oelckers 0a98fb0be7 - integrated dynamic light definitions into regular DECORATE as another include.
- renamed menudef.z zo menudef.zz.

This was done because some tool out there stupidly assume that *.z is some sort of archive and refuse to operate on these files (shame on you, Beyond Compare!)
2016-09-22 09:32:04 +02:00
..
chex - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
doom Merge branch 'master' of https://github.com/rheit/zdoom 2016-03-12 16:55:59 +01:00
heretic - fixed: TAG_BLASTERP was on the wrong actor. 2016-04-19 02:06:36 +02:00
hexen Normalize line endings 2016-03-01 09:47:10 -06:00
raven Normalize line endings 2016-03-01 09:47:10 -06:00
shared - integrated dynamic light definitions into regular DECORATE as another include. 2016-09-22 09:32:04 +02:00
strife - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
actor.txt - added a GetMissileDamage function to DECORATE which can be used to properly retrieve an actor's damage value. 2016-09-19 03:45:22 +02:00
constants.txt - renamed flag to be more descriptive. 2016-08-16 09:02:23 +02:00