gzdoom/src/r_data/models
Marisa Kirisame e5249f302a UE1: Clean up and restructure model class.
UE1: Add support for Deus Ex format vertex data.
UE1: Group triangles by skin index AND type/flags (preparation for per-surface render style support).
UE1: Add handling of Weapon Triangle (preparation for model attachment support).
UE1: Support flat shaded triangle flag.
2018-07-04 21:31:48 +02:00
..
models.cpp Pass ticFrac to the model renderer as a parameter 2018-06-19 09:18:27 +02:00
models.h Pass ticFrac to the model renderer as a parameter 2018-06-19 09:18:27 +02:00
models_md2.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
models_md3.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
models_ue1.cpp UE1: Clean up and restructure model class. 2018-07-04 21:31:48 +02:00
models_ue1.h UE1: Clean up and restructure model class. 2018-07-04 21:31:48 +02:00
models_voxel.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
tab_anorms.h - Move models into r_data 2017-11-25 13:19:00 +01:00