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common
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- use FString instead of std::string in the Windows shell functions
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2022-08-10 18:13:49 -04:00 |
console
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- remove latch flag from sv_cheats
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2022-08-11 15:43:22 -04:00 |
g_statusbar
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- made TObjPtr as trivial as possible.
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2022-06-06 15:19:31 +02:00 |
gamedata
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Add canvastexture definition to animdefs.
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2022-07-25 18:50:16 +02:00 |
intermission
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- reverted AActor::scale to a DVector2.
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2022-07-11 12:20:34 +02:00 |
maploader
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ZDRay UDMF key update (per-surface sampling distance https://github.com/dpjudas/ZDRay/pull/36)
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2022-06-29 09:12:18 +02:00 |
menu
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- added Raze-style HUD scaling.
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2022-06-05 10:57:21 +02:00 |
playsim
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Add corona actor
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2022-08-11 20:38:24 +08:00 |
posix
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r_data
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- fixed: The compile context for constant evaluation did not initialize its Version member.
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2022-08-03 08:44:38 +02:00 |
rendering
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Add corona actor
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2022-08-11 20:38:24 +08:00 |
scripting
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- fixed: The compile context for constant evaluation did not initialize its Version member.
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2022-08-03 08:44:38 +02:00 |
sound
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- made TObjPtr as trivial as possible.
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2022-06-06 15:19:31 +02:00 |
utility/nodebuilder
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
win32
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- removed the Softpoly backend.
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2022-07-28 10:31:56 +02:00 |
am_map.cpp
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- pass clip rect as pointer to F2DDrawer::AddLine.
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2022-08-05 21:13:47 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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CMakeLists.txt
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Add corona actor
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2022-08-11 20:38:24 +08:00 |
ct_chat.cpp
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- the chat should use the console's scaling, not the one for the messages printed with the small font.
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2022-06-05 16:29:42 +02:00 |
d_anonstats.cpp
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- fixes and improvements for survey code.
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2022-07-31 17:49:21 +02:00 |
d_buttons.h
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d_defcvars.cpp
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d_defcvars.h
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d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
d_iwad.cpp
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- added a few more names to the reserved names for main folder detection.
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2022-06-04 22:11:14 +02:00 |
d_main.cpp
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Move TexMan.GetCanvas and GetTextureCanvas to common
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2022-07-25 18:50:16 +02:00 |
d_main.h
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d_net.cpp
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- make sure ticdup is initialized.
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2022-06-22 10:30:09 +02:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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d_protocol.cpp
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d_protocol.h
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doomdata.h
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- fixed several scale related floating point conversion warnings.
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2022-06-15 22:15:36 +02:00 |
doomdef.h
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
doomstat.cpp
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doomstat.h
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doomtype.h
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empty.cpp
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events.cpp
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Allow SendNetworkEvent during title level.
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2022-05-20 13:00:17 +02:00 |
events.h
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g_cvars.cpp
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g_cvars.h
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g_dumpinfo.cpp
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g_game.cpp
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- fixed destructive logic and memory allocation issues in RenderFrameModels.
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2022-07-23 10:10:15 +02:00 |
g_game.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
g_hub.cpp
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g_hub.h
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g_level.cpp
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- block wipes when streaming movies are playing.
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2022-06-06 12:30:47 +02:00 |
g_level.h
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g_levellocals.h
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Upload acceleration structures for the level mesh
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2022-06-22 07:55:19 +02:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit.
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2022-06-09 04:11:44 -04:00 |
gameconfigfile.h
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gitinfo.cpp
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hu_scores.cpp
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- avoid storing texture pointers in longer lived data
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2022-06-07 00:00:54 +02:00 |
hu_stuff.h
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m_cheat.cpp
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m_cheat.h
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m_misc.cpp
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m_misc.h
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namedef_custom.h
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Add corona actor
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2022-08-11 20:38:24 +08:00 |
p_conversation.cpp
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p_conversation.h
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p_openmap.cpp
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p_saveg.cpp
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Finished serializing
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2022-07-22 17:11:59 +02:00 |
p_saveg.h
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p_setup.cpp
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- optimized storage for animation definitions.
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2022-07-17 10:15:09 +02:00 |
p_setup.h
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p_states.cpp
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p_tick.cpp
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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serializer_doom.h
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st_stuff.cpp
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st_stuff.h
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version.h
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- version.h update
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2022-07-07 08:27:33 -04:00 |
wi_stuff.cpp
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- fixed background tiling for summary screen.
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2022-06-29 08:36:01 +02:00 |
wi_stuff.h
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