gzdoom/src
2022-08-11 22:39:53 +02:00
..
common - use FString instead of std::string in the Windows shell functions 2022-08-10 18:13:49 -04:00
console - remove latch flag from sv_cheats 2022-08-11 15:43:22 -04:00
g_statusbar - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
gamedata Add canvastexture definition to animdefs. 2022-07-25 18:50:16 +02:00
intermission - reverted AActor::scale to a DVector2. 2022-07-11 12:20:34 +02:00
maploader ZDRay UDMF key update (per-surface sampling distance https://github.com/dpjudas/ZDRay/pull/36) 2022-06-29 09:12:18 +02:00
menu - added Raze-style HUD scaling. 2022-06-05 10:57:21 +02:00
playsim Add corona actor 2022-08-11 20:38:24 +08:00
posix
r_data - fixed: The compile context for constant evaluation did not initialize its Version member. 2022-08-03 08:44:38 +02:00
rendering Add corona actor 2022-08-11 20:38:24 +08:00
scripting - fixed: The compile context for constant evaluation did not initialize its Version member. 2022-08-03 08:44:38 +02:00
sound - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
utility/nodebuilder - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
win32 - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
am_map.cpp - pass clip rect as pointer to F2DDrawer::AddLine. 2022-08-05 21:13:47 +02:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt Add corona actor 2022-08-11 20:38:24 +08:00
ct_chat.cpp - the chat should use the console's scaling, not the one for the messages printed with the small font. 2022-06-05 16:29:42 +02:00
d_anonstats.cpp - fixes and improvements for survey code. 2022-07-31 17:49:21 +02:00
d_buttons.h
d_defcvars.cpp
d_defcvars.h
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - added a few more names to the reserved names for main folder detection. 2022-06-04 22:11:14 +02:00
d_main.cpp Move TexMan.GetCanvas and GetTextureCanvas to common 2022-07-25 18:50:16 +02:00
d_main.h
d_net.cpp - make sure ticdup is initialized. 2022-06-22 10:30:09 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_protocol.cpp
d_protocol.h
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp Allow SendNetworkEvent during title level. 2022-05-20 13:00:17 +02:00
events.h
g_cvars.cpp
g_cvars.h
g_dumpinfo.cpp
g_game.cpp - fixed destructive logic and memory allocation issues in RenderFrameModels. 2022-07-23 10:10:15 +02:00
g_game.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
g_hub.cpp
g_hub.h
g_level.cpp - block wipes when streaming movies are playing. 2022-06-06 12:30:47 +02:00
g_level.h
g_levellocals.h Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit. 2022-06-09 04:11:44 -04:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h
m_cheat.cpp
m_cheat.h
m_misc.cpp
m_misc.h
namedef_custom.h Add corona actor 2022-08-11 20:38:24 +08:00
p_conversation.cpp
p_conversation.h
p_openmap.cpp
p_saveg.cpp Finished serializing 2022-07-22 17:11:59 +02:00
p_saveg.h
p_setup.cpp - optimized storage for animation definitions. 2022-07-17 10:15:09 +02:00
p_setup.h
p_states.cpp
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
serializer_doom.h
st_stuff.cpp
st_stuff.h
version.h - version.h update 2022-07-07 08:27:33 -04:00
wi_stuff.cpp - fixed background tiling for summary screen. 2022-06-29 08:36:01 +02:00
wi_stuff.h