gzdoom/src/gl/renderer
2016-01-07 22:20:57 +01:00
..
gl_colormap.h shader rework 2014-05-12 14:45:41 +02:00
gl_lightdata.cpp - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
gl_lightdata.h pass softlightlevel through render state. 2014-05-12 00:13:19 +02:00
gl_renderer.cpp - fixed: For 2D-drawing of camera textures the render style was not set. 2016-01-07 22:20:57 +01:00
gl_renderer.h Refactor stereo 3d projection matrix calculations to use VSMatrix. 2015-10-31 07:46:36 -04:00
gl_renderstate.cpp - FRenderState::Apply does not need to call ApplyColorMask. 2016-01-01 10:59:34 +01:00
gl_renderstate.h Use gl_RenderState to manipulate OpenGL color mask for anaglyph modes, to avoid glGet... 2015-12-31 11:57:21 -05:00