gzdoom/src/gl
2016-01-13 21:33:27 +01:00
..
data - fixed CollectPortalSectors 2016-01-13 00:15:04 +01:00
dynlights - fixed: associated dynamic lights took the sprite/frame info from the actor's current state instead of from the actor's current sprite and frame, which may differ in case some placeholder sprite is used in the state. 2015-03-15 12:24:28 +01:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - fixed: MD2 vertex indices were signed shorts but should be unsigned. 2015-05-07 11:36:31 +02:00
renderer - fixed: For 2D-drawing of camera textures the render style was not set. 2016-01-07 22:20:57 +01:00
scene - fixed: stacked sector portals were not added to the render list 2016-01-13 21:33:27 +01:00
shaders - basics for using hardware clip planes to split translucent stuff by 3D floor planes. 2015-04-05 18:55:21 +02:00
stereo3d Use gl_RenderState to manipulate OpenGL color mask for anaglyph modes, to avoid glGet... 2015-12-31 11:57:21 -05:00
system - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
textures - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
utility Fix compile errors on linux. 2014-09-14 14:28:05 -05:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00