mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-12 07:34:36 +00:00
573 lines
17 KiB
C++
573 lines
17 KiB
C++
/*
|
|
** DrawTriangle code generation
|
|
** Copyright (c) 2016 Magnus Norddahl
|
|
**
|
|
** This software is provided 'as-is', without any express or implied
|
|
** warranty. In no event will the authors be held liable for any damages
|
|
** arising from the use of this software.
|
|
**
|
|
** Permission is granted to anyone to use this software for any purpose,
|
|
** including commercial applications, and to alter it and redistribute it
|
|
** freely, subject to the following restrictions:
|
|
**
|
|
** 1. The origin of this software must not be misrepresented; you must not
|
|
** claim that you wrote the original software. If you use this software
|
|
** in a product, an acknowledgment in the product documentation would be
|
|
** appreciated but is not required.
|
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
|
** misrepresented as being the original software.
|
|
** 3. This notice may not be removed or altered from any source distribution.
|
|
**
|
|
*/
|
|
|
|
#include "precomp.h"
|
|
#include "timestamp.h"
|
|
#include "fixedfunction/setuptrianglecodegen.h"
|
|
#include "ssa/ssa_function.h"
|
|
#include "ssa/ssa_scope.h"
|
|
#include "ssa/ssa_for_block.h"
|
|
#include "ssa/ssa_if_block.h"
|
|
#include "ssa/ssa_stack.h"
|
|
#include "ssa/ssa_function.h"
|
|
#include "ssa/ssa_struct_type.h"
|
|
#include "ssa/ssa_value.h"
|
|
|
|
void SetupTriangleCodegen::Generate(bool subsectorTest, SSAValue args, SSAValue thread_data)
|
|
{
|
|
this->subsectorTest = subsectorTest;
|
|
LoadArgs(args, thread_data);
|
|
Setup();
|
|
LoopBlockY();
|
|
}
|
|
|
|
SSAInt SetupTriangleCodegen::FloatTo28_4(SSAFloat v)
|
|
{
|
|
// SSAInt(SSAFloat::round(16.0f * v), false);
|
|
SSAInt a = SSAInt(v * 32.0f, false);
|
|
return (a + (a.ashr(31) | SSAInt(1))).ashr(1);
|
|
}
|
|
|
|
void SetupTriangleCodegen::Setup()
|
|
{
|
|
// 28.4 fixed-point coordinates
|
|
Y1 = FloatTo28_4(v1.y);
|
|
Y2 = FloatTo28_4(v2.y);
|
|
Y3 = FloatTo28_4(v3.y);
|
|
|
|
X1 = FloatTo28_4(v1.x);
|
|
X2 = FloatTo28_4(v2.x);
|
|
X3 = FloatTo28_4(v3.x);
|
|
|
|
// Deltas
|
|
DX12 = X1 - X2;
|
|
DX23 = X2 - X3;
|
|
DX31 = X3 - X1;
|
|
|
|
DY12 = Y1 - Y2;
|
|
DY23 = Y2 - Y3;
|
|
DY31 = Y3 - Y1;
|
|
|
|
// Fixed-point deltas
|
|
FDX12 = DX12 << 4;
|
|
FDX23 = DX23 << 4;
|
|
FDX31 = DX31 << 4;
|
|
|
|
FDY12 = DY12 << 4;
|
|
FDY23 = DY23 << 4;
|
|
FDY31 = DY31 << 4;
|
|
|
|
// Bounding rectangle
|
|
minx = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(X1, X2), X3) + 0xF).ashr(4), SSAInt(0));
|
|
maxx = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(X1, X2), X3) + 0xF).ashr(4), clipright - 1);
|
|
miny = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(Y1, Y2), Y3) + 0xF).ashr(4), SSAInt(0));
|
|
maxy = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(Y1, Y2), Y3) + 0xF).ashr(4), clipbottom - 1);
|
|
|
|
SSAIfBlock if0;
|
|
if0.if_block(minx >= maxx || miny >= maxy);
|
|
if0.end_retvoid();
|
|
|
|
// Start in corner of 8x8 block
|
|
minx = minx & ~(q - 1);
|
|
miny = miny & ~(q - 1);
|
|
|
|
// Half-edge constants
|
|
C1 = DY12 * X1 - DX12 * Y1;
|
|
C2 = DY23 * X2 - DX23 * Y2;
|
|
C3 = DY31 * X3 - DX31 * Y3;
|
|
|
|
// Correct for fill convention
|
|
SSAIfBlock if1;
|
|
if1.if_block(DY12 < SSAInt(0) || (DY12 == SSAInt(0) && DX12 > SSAInt(0)));
|
|
stack_C1.store(C1 + 1);
|
|
if1.else_block();
|
|
stack_C1.store(C1);
|
|
if1.end_block();
|
|
C1 = stack_C1.load();
|
|
SSAIfBlock if2;
|
|
if2.if_block(DY23 < SSAInt(0) || (DY23 == SSAInt(0) && DX23 > SSAInt(0)));
|
|
stack_C2.store(C2 + 1);
|
|
if2.else_block();
|
|
stack_C2.store(C2);
|
|
if2.end_block();
|
|
C2 = stack_C2.load();
|
|
SSAIfBlock if3;
|
|
if3.if_block(DY31 < SSAInt(0) || (DY31 == SSAInt(0) && DX31 > SSAInt(0)));
|
|
stack_C3.store(C3 + 1);
|
|
if3.else_block();
|
|
stack_C3.store(C3);
|
|
if3.end_block();
|
|
C3 = stack_C3.load();
|
|
}
|
|
|
|
void SetupTriangleCodegen::LoopBlockY()
|
|
{
|
|
SSAInt blocks_skipped = skipped_by_thread(miny / q, thread);
|
|
stack_y.store(miny + blocks_skipped * q);
|
|
stack_subsectorGBuffer.store(subsectorGBuffer[blocks_skipped * q * pitch]);
|
|
|
|
SSAForBlock loop;
|
|
y = stack_y.load();
|
|
subsectorGBuffer = stack_subsectorGBuffer.load();
|
|
loop.loop_block(y < maxy, 0);
|
|
{
|
|
LoopBlockX();
|
|
|
|
stack_subsectorGBuffer.store(subsectorGBuffer[q * pitch * thread.num_cores]);
|
|
stack_y.store(y + thread.num_cores * q);
|
|
}
|
|
loop.end_block();
|
|
}
|
|
|
|
void SetupTriangleCodegen::LoopBlockX()
|
|
{
|
|
stack_x.store(minx);
|
|
|
|
SSAForBlock loop;
|
|
x = stack_x.load();
|
|
loop.loop_block(x < maxx, 0);
|
|
{
|
|
// Corners of block
|
|
x0 = x << 4;
|
|
x1 = (x + q - 1) << 4;
|
|
y0 = y << 4;
|
|
y1 = (y + q - 1) << 4;
|
|
|
|
// Evaluate half-space functions
|
|
SSABool a00 = C1 + DX12 * y0 - DY12 * x0 > SSAInt(0);
|
|
SSABool a10 = C1 + DX12 * y0 - DY12 * x1 > SSAInt(0);
|
|
SSABool a01 = C1 + DX12 * y1 - DY12 * x0 > SSAInt(0);
|
|
SSABool a11 = C1 + DX12 * y1 - DY12 * x1 > SSAInt(0);
|
|
|
|
SSAInt a = (a00.zext_int() << 0) | (a10.zext_int() << 1) | (a01.zext_int() << 2) | (a11.zext_int() << 3);
|
|
|
|
SSABool b00 = C2 + DX23 * y0 - DY23 * x0 > SSAInt(0);
|
|
SSABool b10 = C2 + DX23 * y0 - DY23 * x1 > SSAInt(0);
|
|
SSABool b01 = C2 + DX23 * y1 - DY23 * x0 > SSAInt(0);
|
|
SSABool b11 = C2 + DX23 * y1 - DY23 * x1 > SSAInt(0);
|
|
SSAInt b = (b00.zext_int() << 0) | (b10.zext_int() << 1) | (b01.zext_int() << 2) | (b11.zext_int() << 3);
|
|
|
|
SSABool c00 = C3 + DX31 * y0 - DY31 * x0 > SSAInt(0);
|
|
SSABool c10 = C3 + DX31 * y0 - DY31 * x1 > SSAInt(0);
|
|
SSABool c01 = C3 + DX31 * y1 - DY31 * x0 > SSAInt(0);
|
|
SSABool c11 = C3 + DX31 * y1 - DY31 * x1 > SSAInt(0);
|
|
SSAInt c = (c00.zext_int() << 0) | (c10.zext_int() << 1) | (c01.zext_int() << 2) | (c11.zext_int() << 3);
|
|
|
|
// Skip block when outside an edge
|
|
SSABool process_block = !(a == SSAInt(0) || b == SSAInt(0) || c == SSAInt(0));
|
|
|
|
SetStencilBlock(x / 8 + y / 8 * stencilPitch);
|
|
|
|
// Stencil test the whole block, if possible
|
|
if (subsectorTest)
|
|
{
|
|
process_block = process_block && (!StencilIsSingleValue() || SSABool::compare_uge(StencilGetSingle(), stencilTestValue));
|
|
}
|
|
else
|
|
{
|
|
process_block = process_block && (!StencilIsSingleValue() || StencilGetSingle() == stencilTestValue);
|
|
}
|
|
|
|
SSAIfBlock branch;
|
|
branch.if_block(process_block);
|
|
|
|
// Check if block needs clipping
|
|
SSABool clipneeded = (x + q) > clipright || (y + q) > clipbottom;
|
|
|
|
SSABool covered = a == SSAInt(0xF) && b == SSAInt(0xF) && c == SSAInt(0xF) && !clipneeded && StencilIsSingleValue();
|
|
|
|
// Accept whole block when totally covered
|
|
SSAIfBlock branch_covered;
|
|
branch_covered.if_block(covered);
|
|
{
|
|
LoopFullBlock();
|
|
}
|
|
branch_covered.else_block();
|
|
{
|
|
SSAIfBlock branch_covered_stencil;
|
|
branch_covered_stencil.if_block(StencilIsSingleValue());
|
|
{
|
|
SSABool stenciltestpass;
|
|
if (subsectorTest)
|
|
{
|
|
stenciltestpass = SSABool::compare_uge(StencilGetSingle(), stencilTestValue);
|
|
}
|
|
else
|
|
{
|
|
stenciltestpass = StencilGetSingle() == stencilTestValue;
|
|
}
|
|
|
|
SSAIfBlock branch_stenciltestpass;
|
|
branch_stenciltestpass.if_block(stenciltestpass);
|
|
{
|
|
LoopPartialBlock(true);
|
|
}
|
|
branch_stenciltestpass.end_block();
|
|
}
|
|
branch_covered_stencil.else_block();
|
|
{
|
|
LoopPartialBlock(false);
|
|
}
|
|
branch_covered_stencil.end_block();
|
|
}
|
|
branch_covered.end_block();
|
|
|
|
branch.end_block();
|
|
|
|
stack_x.store(x + q);
|
|
}
|
|
loop.end_block();
|
|
}
|
|
|
|
void SetupTriangleCodegen::LoopFullBlock()
|
|
{
|
|
/*
|
|
if (variant == TriDrawVariant::Stencil)
|
|
{
|
|
StencilClear(stencilWriteValue);
|
|
}
|
|
else if (variant == TriDrawVariant::StencilClose)
|
|
{
|
|
StencilClear(stencilWriteValue);
|
|
for (int iy = 0; iy < q; iy++)
|
|
{
|
|
SSAIntPtr subsectorbuffer = subsectorGBuffer[x + iy * pitch];
|
|
for (int ix = 0; ix < q; ix += 4)
|
|
{
|
|
subsectorbuffer[ix].store_unaligned_vec4i(SSAVec4i(subsectorDepth));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int pixelsize = truecolor ? 4 : 1;
|
|
|
|
AffineW = posx_w;
|
|
for (int i = 0; i < TriVertex::NumVarying; i++)
|
|
AffineVaryingPosY[i] = posx_varying[i];
|
|
|
|
for (int iy = 0; iy < q; iy++)
|
|
{
|
|
SSAUBytePtr buffer = dest[(x + iy * pitch) * pixelsize];
|
|
SSAIntPtr subsectorbuffer = subsectorGBuffer[x + iy * pitch];
|
|
|
|
SetupAffineBlock();
|
|
|
|
for (int ix = 0; ix < q; ix += 4)
|
|
{
|
|
SSAUBytePtr buf = buffer[ix * pixelsize];
|
|
if (truecolor)
|
|
{
|
|
SSAVec16ub pixels16 = buf.load_unaligned_vec16ub(false);
|
|
SSAVec8s pixels8hi = SSAVec8s::extendhi(pixels16);
|
|
SSAVec8s pixels8lo = SSAVec8s::extendlo(pixels16);
|
|
SSAVec4i pixels[4] =
|
|
{
|
|
SSAVec4i::extendlo(pixels8lo),
|
|
SSAVec4i::extendhi(pixels8lo),
|
|
SSAVec4i::extendlo(pixels8hi),
|
|
SSAVec4i::extendhi(pixels8hi)
|
|
};
|
|
|
|
for (int sse = 0; sse < 4; sse++)
|
|
{
|
|
if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
|
|
{
|
|
SSABool subsectorTest = subsectorbuffer[ix].load(true) >= subsectorDepth;
|
|
pixels[sse] = subsectorTest.select(ProcessPixel32(pixels[sse], AffineVaryingPosX), pixels[sse]);
|
|
}
|
|
else
|
|
{
|
|
pixels[sse] = ProcessPixel32(pixels[sse], AffineVaryingPosX);
|
|
}
|
|
|
|
for (int i = 0; i < TriVertex::NumVarying; i++)
|
|
AffineVaryingPosX[i] = AffineVaryingPosX[i] + AffineVaryingStepX[i];
|
|
}
|
|
|
|
buf.store_unaligned_vec16ub(SSAVec16ub(SSAVec8s(pixels[0], pixels[1]), SSAVec8s(pixels[2], pixels[3])));
|
|
}
|
|
else
|
|
{
|
|
SSAVec4i pixelsvec = buf.load_vec4ub(false);
|
|
SSAInt pixels[4] =
|
|
{
|
|
pixelsvec[0],
|
|
pixelsvec[1],
|
|
pixelsvec[2],
|
|
pixelsvec[3]
|
|
};
|
|
|
|
for (int sse = 0; sse < 4; sse++)
|
|
{
|
|
if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
|
|
{
|
|
SSABool subsectorTest = subsectorbuffer[ix].load(true) >= subsectorDepth;
|
|
pixels[sse] = subsectorTest.select(ProcessPixel8(pixels[sse], AffineVaryingPosX), pixels[sse]);
|
|
}
|
|
else
|
|
{
|
|
pixels[sse] = ProcessPixel8(pixels[sse], AffineVaryingPosX);
|
|
}
|
|
|
|
for (int i = 0; i < TriVertex::NumVarying; i++)
|
|
AffineVaryingPosX[i] = AffineVaryingPosX[i] + AffineVaryingStepX[i];
|
|
}
|
|
|
|
buf.store_vec4ub(SSAVec4i(pixels[0], pixels[1], pixels[2], pixels[3]));
|
|
}
|
|
|
|
if (variant != TriDrawVariant::DrawSubsector && variant != TriDrawVariant::FillSubsector && variant != TriDrawVariant::FuzzSubsector)
|
|
subsectorbuffer[ix].store_unaligned_vec4i(SSAVec4i(subsectorDepth));
|
|
}
|
|
|
|
AffineW = AffineW + gradWY;
|
|
for (int i = 0; i < TriVertex::NumVarying; i++)
|
|
AffineVaryingPosY[i] = AffineVaryingPosY[i] + gradVaryingY[i];
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
void SetupTriangleCodegen::LoopPartialBlock(bool isSingleStencilValue)
|
|
{
|
|
/*
|
|
int pixelsize = truecolor ? 4 : 1;
|
|
|
|
if (variant == TriDrawVariant::Stencil || variant == TriDrawVariant::StencilClose)
|
|
{
|
|
if (isSingleStencilValue)
|
|
{
|
|
SSAInt stencilMask = StencilBlockMask.load(false);
|
|
SSAUByte val0 = stencilMask.trunc_ubyte();
|
|
for (int i = 0; i < 8 * 8; i++)
|
|
StencilBlock[i].store(val0);
|
|
StencilBlockMask.store(SSAInt(0));
|
|
}
|
|
|
|
SSAUByte lastStencilValue = StencilBlock[0].load(false);
|
|
stack_stencilblock_restored.store(SSABool(true));
|
|
stack_stencilblock_lastval.store(lastStencilValue);
|
|
}
|
|
|
|
stack_CY1.store(C1 + DX12 * y0 - DY12 * x0);
|
|
stack_CY2.store(C2 + DX23 * y0 - DY23 * x0);
|
|
stack_CY3.store(C3 + DX31 * y0 - DY31 * x0);
|
|
stack_iy.store(SSAInt(0));
|
|
stack_buffer.store(dest[x * pixelsize]);
|
|
stack_subsectorbuffer.store(subsectorGBuffer[x]);
|
|
stack_AffineW.store(posx_w);
|
|
for (int i = 0; i < TriVertex::NumVarying; i++)
|
|
{
|
|
stack_AffineVaryingPosY[i].store(posx_varying[i]);
|
|
}
|
|
|
|
SSAForBlock loopy;
|
|
SSAInt iy = stack_iy.load();
|
|
SSAUBytePtr buffer = stack_buffer.load();
|
|
SSAIntPtr subsectorbuffer = stack_subsectorbuffer.load();
|
|
SSAInt CY1 = stack_CY1.load();
|
|
SSAInt CY2 = stack_CY2.load();
|
|
SSAInt CY3 = stack_CY3.load();
|
|
AffineW = stack_AffineW.load();
|
|
for (int i = 0; i < TriVertex::NumVarying; i++)
|
|
AffineVaryingPosY[i] = stack_AffineVaryingPosY[i].load();
|
|
loopy.loop_block(iy < SSAInt(q), q);
|
|
{
|
|
SetupAffineBlock();
|
|
|
|
for (int i = 0; i < TriVertex::NumVarying; i++)
|
|
stack_AffineVaryingPosX[i].store(AffineVaryingPosX[i]);
|
|
|
|
stack_CX1.store(CY1);
|
|
stack_CX2.store(CY2);
|
|
stack_CX3.store(CY3);
|
|
stack_ix.store(SSAInt(0));
|
|
|
|
SSAForBlock loopx;
|
|
SSABool stencilblock_restored;
|
|
SSAUByte lastStencilValue;
|
|
if (variant == TriDrawVariant::Stencil || variant == TriDrawVariant::StencilClose)
|
|
{
|
|
stencilblock_restored = stack_stencilblock_restored.load();
|
|
lastStencilValue = stack_stencilblock_lastval.load();
|
|
}
|
|
SSAInt ix = stack_ix.load();
|
|
SSAInt CX1 = stack_CX1.load();
|
|
SSAInt CX2 = stack_CX2.load();
|
|
SSAInt CX3 = stack_CX3.load();
|
|
for (int i = 0; i < TriVertex::NumVarying; i++)
|
|
AffineVaryingPosX[i] = stack_AffineVaryingPosX[i].load();
|
|
loopx.loop_block(ix < SSAInt(q), q);
|
|
{
|
|
SSABool visible = (ix + x < clipright) && (iy + y < clipbottom);
|
|
SSABool covered = CX1 > SSAInt(0) && CX2 > SSAInt(0) && CX3 > SSAInt(0) && visible;
|
|
|
|
if (!isSingleStencilValue)
|
|
{
|
|
SSAUByte stencilValue = StencilBlock[ix + iy * 8].load(false);
|
|
|
|
if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
|
|
{
|
|
covered = covered && SSABool::compare_uge(stencilValue, stencilTestValue) && subsectorbuffer[ix].load(true) >= subsectorDepth;
|
|
}
|
|
else if (variant == TriDrawVariant::StencilClose)
|
|
{
|
|
covered = covered && SSABool::compare_uge(stencilValue, stencilTestValue);
|
|
}
|
|
else
|
|
{
|
|
covered = covered && stencilValue == stencilTestValue;
|
|
}
|
|
}
|
|
else if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
|
|
{
|
|
covered = covered && subsectorbuffer[ix].load(true) >= subsectorDepth;
|
|
}
|
|
|
|
SSAIfBlock branch;
|
|
branch.if_block(covered);
|
|
{
|
|
if (variant == TriDrawVariant::Stencil)
|
|
{
|
|
StencilBlock[ix + iy * 8].store(stencilWriteValue);
|
|
}
|
|
else if (variant == TriDrawVariant::StencilClose)
|
|
{
|
|
StencilBlock[ix + iy * 8].store(stencilWriteValue);
|
|
subsectorbuffer[ix].store(subsectorDepth);
|
|
}
|
|
else
|
|
{
|
|
SSAUBytePtr buf = buffer[ix * pixelsize];
|
|
|
|
if (truecolor)
|
|
{
|
|
SSAVec4i bg = buf.load_vec4ub(false);
|
|
buf.store_vec4ub(ProcessPixel32(bg, AffineVaryingPosX));
|
|
}
|
|
else
|
|
{
|
|
SSAUByte bg = buf.load(false);
|
|
buf.store(ProcessPixel8(bg.zext_int(), AffineVaryingPosX).trunc_ubyte());
|
|
}
|
|
|
|
if (variant != TriDrawVariant::DrawSubsector && variant != TriDrawVariant::FillSubsector && variant != TriDrawVariant::FuzzSubsector)
|
|
subsectorbuffer[ix].store(subsectorDepth);
|
|
}
|
|
}
|
|
branch.end_block();
|
|
|
|
if (variant == TriDrawVariant::Stencil || variant == TriDrawVariant::StencilClose)
|
|
{
|
|
SSAUByte newStencilValue = StencilBlock[ix + iy * 8].load(false);
|
|
stack_stencilblock_restored.store(stencilblock_restored && newStencilValue == lastStencilValue);
|
|
stack_stencilblock_lastval.store(newStencilValue);
|
|
}
|
|
|
|
for (int i = 0; i < TriVertex::NumVarying; i++)
|
|
stack_AffineVaryingPosX[i].store(AffineVaryingPosX[i] + AffineVaryingStepX[i]);
|
|
|
|
stack_CX1.store(CX1 - FDY12);
|
|
stack_CX2.store(CX2 - FDY23);
|
|
stack_CX3.store(CX3 - FDY31);
|
|
stack_ix.store(ix + 1);
|
|
}
|
|
loopx.end_block();
|
|
|
|
stack_AffineW.store(AffineW + gradWY);
|
|
for (int i = 0; i < TriVertex::NumVarying; i++)
|
|
stack_AffineVaryingPosY[i].store(AffineVaryingPosY[i] + gradVaryingY[i]);
|
|
stack_CY1.store(CY1 + FDX12);
|
|
stack_CY2.store(CY2 + FDX23);
|
|
stack_CY3.store(CY3 + FDX31);
|
|
stack_buffer.store(buffer[pitch * pixelsize]);
|
|
stack_subsectorbuffer.store(subsectorbuffer[pitch]);
|
|
stack_iy.store(iy + 1);
|
|
}
|
|
loopy.end_block();
|
|
|
|
if (variant == TriDrawVariant::Stencil || variant == TriDrawVariant::StencilClose)
|
|
{
|
|
SSAIfBlock branch;
|
|
SSABool restored = stack_stencilblock_restored.load();
|
|
branch.if_block(restored);
|
|
{
|
|
SSAUByte lastStencilValue = stack_stencilblock_lastval.load();
|
|
StencilClear(lastStencilValue);
|
|
}
|
|
branch.end_block();
|
|
}
|
|
*/
|
|
}
|
|
|
|
void SetupTriangleCodegen::SetStencilBlock(SSAInt block)
|
|
{
|
|
StencilBlock = stencilValues[block * 64];
|
|
StencilBlockMask = stencilMasks[block];
|
|
}
|
|
|
|
SSAUByte SetupTriangleCodegen::StencilGetSingle()
|
|
{
|
|
return StencilBlockMask.load(false).trunc_ubyte();
|
|
}
|
|
|
|
void SetupTriangleCodegen::StencilClear(SSAUByte value)
|
|
{
|
|
StencilBlockMask.store(SSAInt(0xffffff00) | value.zext_int());
|
|
}
|
|
|
|
SSABool SetupTriangleCodegen::StencilIsSingleValue()
|
|
{
|
|
return (StencilBlockMask.load(false) & SSAInt(0xffffff00)) == SSAInt(0xffffff00);
|
|
}
|
|
|
|
void SetupTriangleCodegen::LoadArgs(SSAValue args, SSAValue thread_data)
|
|
{
|
|
pitch = args[0][1].load(true);
|
|
v1 = LoadTriVertex(args[0][2].load(true));
|
|
v2 = LoadTriVertex(args[0][3].load(true));
|
|
v3 = LoadTriVertex(args[0][4].load(true));
|
|
clipright = args[0][6].load(true);
|
|
clipbottom = args[0][8].load(true);
|
|
stencilValues = args[0][14].load(true);
|
|
stencilMasks = args[0][15].load(true);
|
|
stencilPitch = args[0][16].load(true);
|
|
stencilTestValue = args[0][17].load(true);
|
|
stencilWriteValue = args[0][18].load(true);
|
|
subsectorGBuffer = args[0][19].load(true);
|
|
|
|
thread.core = thread_data[0][0].load(true);
|
|
thread.num_cores = thread_data[0][1].load(true);
|
|
thread.pass_start_y = SSAInt(0);
|
|
thread.pass_end_y = SSAInt(32000);
|
|
}
|
|
|
|
SSASetupVertex SetupTriangleCodegen::LoadTriVertex(SSAValue ptr)
|
|
{
|
|
SSASetupVertex v;
|
|
v.x = ptr[0][0].load(true);
|
|
v.y = ptr[0][1].load(true);
|
|
v.z = ptr[0][2].load(true);
|
|
v.w = ptr[0][3].load(true);
|
|
return v;
|
|
}
|