gzdoom/src/common/objects
Christoph Oelckers 75cd00a340 - fixed some issues with setup parts for ZScript in the wrong place.
This never showed on GZDoom as an error but on Raze which has no actor classes it caused incompletely set up class descriptors.
2020-06-14 18:35:58 +02:00
..
autosegs.h - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
dobject.cpp - moved dumpactors CCMD out of dobject.cpp. 2020-04-11 20:20:52 +02:00
dobject.h - fixed calculation of allocated memory for garbage collection 2020-06-09 16:48:51 +03:00
dobjgc.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
dobjgc.h - moved most of the root marking out of the garbage collector, replacing it with callbacks. 2020-04-11 20:20:52 +02:00
dobjtype.cpp - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
dobjtype.h - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00