..
a_action.cpp
- merge USDF branch into trunk.
2010-08-20 12:20:51 +00:00
a_action.h
- Macro-fied all access to action functions.
2008-08-10 22:48:37 +00:00
a_armor.cpp
- fixed: armor factor application was done wrong.
2010-08-28 12:57:23 +00:00
a_artifacts.cpp
- added: If a PowerFlight item got a valid icon don't use the spinning wings for the HUD display
2010-08-10 19:22:43 +00:00
a_artifacts.h
- fixed: A_Print and related functions should not make a use state chain succeed.
2010-06-13 10:38:38 +00:00
a_bridge.cpp
- Macro-fied access to action function parameters.
2008-08-13 22:54:24 +00:00
a_camera.cpp
- Modify AimingCamera so that it can pick up targets after spawning, since this is the only way
2010-11-03 02:27:46 +00:00
a_debris.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_decals.cpp
- replaced all calls to sqrtf with sqrt. Also changed P_RadiusAttack to use doubles for all floating point calculations.
2010-11-07 14:39:09 +00:00
a_fastprojectile.cpp
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
a_flashfader.cpp
- Fixed: With hardware 2D, the console and menu need not reimplement palette
2008-05-21 01:47:34 +00:00
a_fountain.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_hatetarget.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_keys.cpp
- made all references to the GameNames array an inline function call to allow easier modification later
2010-10-12 07:14:31 +00:00
a_keys.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_lightning.cpp
- replaced all code that changed a sector's light level with a setter function.
2009-08-08 20:03:43 +00:00
a_lightning.h
- Added more options to Light_ForceLightning: Setting the first arg to 0
2008-03-22 12:41:36 +00:00
a_mapmarker.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_morph.cpp
- Add blzut3's morphed status bar patch.
2010-04-17 02:06:26 +00:00
a_morph.h
- Added full sound definitions for Heretic's ChickenPlayer and Hexen's
2009-12-28 22:41:14 +00:00
a_movingcamera.cpp
- fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers.
2010-01-02 12:15:47 +00:00
a_pickups.cpp
- changed some data init code to delete the data it wants to initialize first.
2010-12-13 10:02:45 +00:00
a_pickups.h
- added a new dmflag for allowing switching to weapons without ammo.
2010-05-30 07:47:08 +00:00
a_puzzleitems.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
a_quake.cpp
- cleaned up switch code and fixed several problems:
2010-12-12 15:43:35 +00:00
a_randomspawner.cpp
- added: Let the kill CCMD also kill replacements of the monster that is specified.
2010-08-26 20:59:15 +00:00
a_secrettrigger.cpp
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
2010-09-19 00:06:45 +00:00
a_sectoraction.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_setcolor.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_sharedglobal.h
- changed skybox code to use the alpha from the sector plane.
2010-11-07 17:05:21 +00:00
a_skies.cpp
- cleaned up switch code and fixed several problems:
2010-12-12 15:43:35 +00:00
a_soundenvironment.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_soundsequence.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_spark.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_specialspot.cpp
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
2010-07-23 21:55:01 +00:00
a_specialspot.h
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
2010-07-23 21:55:01 +00:00
a_waterzone.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp
More header cleanup.
2008-09-15 00:47:31 +00:00
a_weaponpiece.h
More header cleanup.
2008-09-15 00:47:31 +00:00
a_weapons.cpp
- added a new dmflag for allowing switching to weapons without ammo.
2010-05-30 07:47:08 +00:00
hudmessages.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
sbar.h
- added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs.
2010-10-24 07:31:39 +00:00
sbar_mugshot.cpp
- Fixed: GCC compiler warnings.
2010-12-13 17:09:35 +00:00
sbarinfo.cpp
- Fixed: Crash in Linux due to passing FStrings as character arrays.
2010-10-16 17:04:18 +00:00
sbarinfo.h
- Added optional offset parameters to the drawshadow flag.
2010-06-02 20:26:27 +00:00
sbarinfo_commands.cpp
- Fixed: Crash in Linux due to passing FStrings as character arrays.
2010-10-16 17:04:18 +00:00
shared_hud.cpp
- added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs.
2010-10-24 07:31:39 +00:00
shared_sbar.cpp
- added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs.
2010-10-24 07:31:39 +00:00