gzdoom/src/gl/textures
Christoph Oelckers 1f0c69a0e9 - some cleanup after GL 2.x code removal
- reinstated burn warp with shader based code.
2014-06-21 16:41:45 +02:00
..
gl_bitmap.cpp - changed alpha texture handling to avoid using the deprecated GL_ALPHA8 texture format unless we have a compatibility context of an older GL version. 2014-06-21 12:52:19 +02:00
gl_bitmap.h - remove colormap from texture generation parameters. The one remaining special case, alpha texture on old hardware is now handled by the currently set texture mode at the time of use. 2014-05-11 19:44:19 +02:00
gl_hirestex.cpp Fix compilation errors in latest texture-related changes 2014-06-01 10:27:16 +03:00
gl_hqresize.cpp removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
gl_hwtexture.cpp - some cleanup after GL 2.x code removal 2014-06-21 16:41:45 +02:00
gl_hwtexture.h - removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state. 2014-05-11 21:47:54 +02:00
gl_material.cpp removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
gl_material.h removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
gl_skyboxtexture.cpp Fix compilation errors in latest texture-related changes 2014-06-01 10:27:16 +03:00
gl_skyboxtexture.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_texture.cpp removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
gl_texture.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_translate.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_translate.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00