gzdoom/src
Christoph Oelckers 1b43575580 - new method to define obituaries without modifying actors.
Adding strings to the language file named OBITUARY_{classname}_{damagetype} or OBITUARY_{classname} will now be detected automatically and override all other definitions.
This not only allows damage type aware obituaries but also makes it easier to retroactively add them to mods that have none defined.
2022-08-11 23:46:09 +02:00
..
common - Backend update from Raze, mostly maintenance changes without new functionality. 2022-08-11 22:51:19 +02:00
console - remove latch flag from sv_cheats 2022-08-11 15:43:22 -04:00
g_statusbar - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
gamedata Add canvastexture definition to animdefs. 2022-07-25 18:50:16 +02:00
intermission - reverted AActor::scale to a DVector2. 2022-07-11 12:20:34 +02:00
maploader ZDRay UDMF key update (per-surface sampling distance https://github.com/dpjudas/ZDRay/pull/36) 2022-06-29 09:12:18 +02:00
menu - added Raze-style HUD scaling. 2022-06-05 10:57:21 +02:00
playsim - new method to define obituaries without modifying actors. 2022-08-11 23:46:09 +02:00
posix - bump macOS version to 10.12 in .plist 2021-10-18 10:41:02 +03:00
r_data - fixed: The compile context for constant evaluation did not initialize its Version member. 2022-08-03 08:44:38 +02:00
rendering Add corona actor 2022-08-11 20:38:24 +08:00
scripting - fixed: The compile context for constant evaluation did not initialize its Version member. 2022-08-03 08:44:38 +02:00
sound - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
utility/nodebuilder - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
win32 - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
am_map.cpp - pass clip rect as pointer to F2DDrawer::AddLine. 2022-08-05 21:13:47 +02:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt Add corona actor 2022-08-11 20:38:24 +08:00
ct_chat.cpp - the chat should use the console's scaling, not the one for the messages printed with the small font. 2022-06-05 16:29:42 +02:00
d_anonstats.cpp - fixes and improvements for survey code. 2022-07-31 17:49:21 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_defcvars.h - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - added a few more names to the reserved names for main folder detection. 2022-06-04 22:11:14 +02:00
d_main.cpp Move TexMan.GetCanvas and GetTextureCanvas to common 2022-07-25 18:50:16 +02:00
d_main.h - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
d_net.cpp - make sure ticdup is initialized. 2022-06-22 10:30:09 +02:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
d_netinfo.cpp - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
doomstat.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
doomstat.h - remove old 'mouse_sensitivity' cvar completely, it's no longer needed 2020-09-30 01:05:37 -04:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp Allow SendNetworkEvent during title level. 2022-05-20 13:00:17 +02:00
events.h Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
g_cvars.cpp - Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion. 2022-03-08 07:43:39 +01:00
g_cvars.h
g_dumpinfo.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
g_game.cpp - fixed destructive logic and memory allocation issues in RenderFrameModels. 2022-07-23 10:10:15 +02:00
g_game.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp - block wipes when streaming movies are playing. 2022-06-06 12:30:47 +02:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit. 2022-06-09 04:11:44 -04:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
gitinfo.cpp
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
m_cheat.cpp - separate message for disabling noclip2 2022-04-12 00:51:34 +02:00
m_cheat.h
m_misc.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h Add corona actor 2022-08-11 20:38:24 +08:00
p_conversation.cpp - make stuff compile again 2022-04-26 20:50:35 +02:00
p_conversation.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_openmap.cpp - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_saveg.cpp Finished serializing 2022-07-22 17:11:59 +02:00
p_saveg.h
p_setup.cpp - optimized storage for animation definitions. 2022-07-17 10:15:09 +02:00
p_setup.h - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_states.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tick.cpp - run the dynamic light recreation loop before calling the light ticker. 2021-08-11 15:41:42 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp
st_stuff.h
version.h - version.h update 2022-07-07 08:27:33 -04:00
wi_stuff.cpp - fixed background tiling for summary screen. 2022-06-29 08:36:01 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00