gzdoom/wadsrc/static/zscript/shared
Christoph Oelckers 9099dc600f - fixed the 'frozen level' handling and did some cleanup on the session data in savegames.
The handling for the two frozen flags was totally inconsistent.
Furthermore, these need to be session data, not level data.
The old exported variables for this still exist and shadow the real state, but are deprecated now.
Frozen state should only be checked with "currentSession.isFrozen()" now.

The session data in the savegame was grouped and separated from the global state, which onl consists of server CVARs and RNG state now.
2019-01-12 13:50:15 +01:00
..
blood.txt - converted a few more DECORATE files. 2016-10-14 00:40:20 +02:00
botstuff.txt - more exporting of AInventory. 2017-01-19 20:56:31 +01:00
bridge.txt - added a level parameter to the thinker iterator. 2019-01-11 01:43:43 +01:00
camera.txt - moved the TIDHash array to FLevelLocals and adjusted the actor iterator code. 2019-01-09 01:42:25 +01:00
debris.txt - scriptified a_strifeitems.cpp and a_debris.cpp. 2016-11-29 12:17:05 +01:00
decal.txt - exported ADecal to ZScript as a non-native class. 2018-11-19 17:54:38 +01:00
dog.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
dynlights.txt - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
fastprojectile.txt - fixed the 'frozen level' handling and did some cleanup on the session data in savegames. 2019-01-12 13:50:15 +01:00
fountain.txt - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
hatetarget.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
ice.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
itemeffects.txt - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00
mapmarker.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
morph.txt - moved the non-map timers out of LevelLocals into GameSession and moved the composite compatibility flags into FLevelLocals, because they are level specific. 2019-01-10 23:08:35 +01:00
movingcamera.txt - use map time, not hub time for map actions. 2019-01-10 03:42:54 +01:00
player.txt - fixed the 'frozen level' handling and did some cleanup on the session data in savegames. 2019-01-12 13:50:15 +01:00
player_cheat.txt - Since GetParentAmmo is now virtual, BackpackItem and the "give ammo" cheat should call GetParentAmmo to determine base ammo classes. 2019-01-01 22:00:35 +01:00
player_inventory.txt - fixed the 'frozen level' handling and did some cleanup on the session data in savegames. 2019-01-12 13:50:15 +01:00
randomspawner.txt - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
secrettrigger.txt - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
sectoraction.txt Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
setcolor.txt - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
sharedmisc.txt Apparently 'name = something' gets parsed as a Type. Fixed CustomSprite actor again. 2017-01-21 10:32:26 +01:00
skies.txt - moved the TIDHash array to FLevelLocals and adjusted the actor iterator code. 2019-01-09 01:42:25 +01:00
soundenvironment.txt - scriptified ASoundEnvironment. 2017-01-14 11:43:08 +01:00
soundsequence.txt - added a level parameter to the thinker iterator. 2019-01-11 01:43:43 +01:00
spark.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
specialspot.txt - some progress. 2019-01-10 21:02:20 +01:00
splashes.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
teleport.txt - fixed: missed the teleport fog 2017-06-04 12:30:35 +02:00
waterzone.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00