..
blood.txt
- converted a few more DECORATE files.
2016-10-14 00:40:20 +02:00
botstuff.txt
- more exporting of AInventory.
2017-01-19 20:56:31 +01:00
bridge.txt
- added a level parameter to the thinker iterator.
2019-01-11 01:43:43 +01:00
camera.txt
- moved the TIDHash array to FLevelLocals and adjusted the actor iterator code.
2019-01-09 01:42:25 +01:00
debris.txt
- scriptified a_strifeitems.cpp and a_debris.cpp.
2016-11-29 12:17:05 +01:00
decal.txt
- exported ADecal to ZScript as a non-native class.
2018-11-19 17:54:38 +01:00
dog.txt
add tags for Doom and Heretic monsters
2018-06-27 21:04:00 +02:00
dynlights.txt
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
2019-01-01 19:35:55 +01:00
fastprojectile.txt
- fixed the 'frozen level' handling and did some cleanup on the session data in savegames.
2019-01-12 13:50:15 +01:00
fountain.txt
- scriptified the particle fountains.
2017-01-13 19:29:54 +01:00
hatetarget.txt
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00
ice.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
itemeffects.txt
- split up zscript/shared/inventory.txt.
2016-11-30 13:36:13 +01:00
mapmarker.txt
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00
morph.txt
- moved the non-map timers out of LevelLocals into GameSession and moved the composite compatibility flags into FLevelLocals, because they are level specific.
2019-01-10 23:08:35 +01:00
movingcamera.txt
- use map time, not hub time for map actions.
2019-01-10 03:42:54 +01:00
player.txt
- fixed the 'frozen level' handling and did some cleanup on the session data in savegames.
2019-01-12 13:50:15 +01:00
player_cheat.txt
- Since GetParentAmmo is now virtual, BackpackItem and the "give ammo" cheat should call GetParentAmmo to determine base ammo classes.
2019-01-01 22:00:35 +01:00
player_inventory.txt
- fixed the 'frozen level' handling and did some cleanup on the session data in savegames.
2019-01-12 13:50:15 +01:00
randomspawner.txt
- capitalization of 'level' in all places where no changes will be needed.
2019-01-06 14:38:51 +01:00
secrettrigger.txt
- capitalization of 'level' in all places where no changes will be needed.
2019-01-06 14:38:51 +01:00
sectoraction.txt
Destructible geometry - minor fixes and 3D floor support
2018-11-07 00:12:37 +01:00
setcolor.txt
- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
2017-01-08 19:07:26 +01:00
sharedmisc.txt
Apparently 'name = something' gets parsed as a Type. Fixed CustomSprite actor again.
2017-01-21 10:32:26 +01:00
skies.txt
- moved the TIDHash array to FLevelLocals and adjusted the actor iterator code.
2019-01-09 01:42:25 +01:00
soundenvironment.txt
- scriptified ASoundEnvironment.
2017-01-14 11:43:08 +01:00
soundsequence.txt
- added a level parameter to the thinker iterator.
2019-01-11 01:43:43 +01:00
spark.txt
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00
specialspot.txt
- some progress.
2019-01-10 21:02:20 +01:00
splashes.txt
- converted the rest of actors/shared.
2016-10-14 10:46:15 +02:00
teleport.txt
- fixed: missed the teleport fog
2017-06-04 12:30:35 +02:00
waterzone.txt
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00