gzdoom/wadsrc/static/zscript
2019-01-12 14:04:40 +01:00
..
chex
doom - added a level parameter to the thinker iterator. 2019-01-11 01:43:43 +01:00
heretic - use map time, not hub time for map actions. 2019-01-10 03:42:54 +01:00
hexen - added a level parameter to the thinker iterator. 2019-01-11 01:43:43 +01:00
inventory - fixed the 'frozen level' handling and did some cleanup on the session data in savegames. 2019-01-12 13:50:15 +01:00
menu - started building the framework to replace the global level variable 2019-01-10 19:46:51 +01:00
raven - added a level parameter to the thinker iterator. 2019-01-11 01:43:43 +01:00
scriptutil
shared - fixed the 'frozen level' handling and did some cleanup on the session data in savegames. 2019-01-12 13:50:15 +01:00
statscreen - moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID. 2019-01-11 00:05:07 +01:00
statusbar - moved the non-map timers out of LevelLocals into GameSession and moved the composite compatibility flags into FLevelLocals, because they are level specific. 2019-01-10 23:08:35 +01:00
strife - added a level parameter to the thinker iterator. 2019-01-11 01:43:43 +01:00
actor.txt - fixed the 'frozen level' handling and did some cleanup on the session data in savegames. 2019-01-12 13:50:15 +01:00
actor_actions.txt
actor_attacks.txt - fixed condition to produce blood splatter during line attack 2019-01-12 13:11:03 +02:00
actor_checks.txt
actor_interaction.txt
actor_inventory.txt - added a level parameter to the thinker iterator. 2019-01-11 01:43:43 +01:00
base.txt - fixed the 'frozen level' handling and did some cleanup on the session data in savegames. 2019-01-12 13:50:15 +01:00
compatibility.txt
constants.txt
destructible.txt - some progress. 2019-01-10 21:02:20 +01:00
dynarrays.txt
events.txt
level_compatibility.txt
mapdata.txt - started cleaning up g_level.cpp. 2019-01-11 19:31:56 +01:00
sounddata.txt
zscript_license.txt