gzdoom/wadsrc/static/shaders/pp
2023-09-25 21:19:05 +02:00
..
bloomcombine.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
bloomextract.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
blur.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
colormap.fp - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
depthblur.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
exposureaverage.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
exposurecombine.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
exposureextract.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
fxaa.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
lensdistortion.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
lineardepth.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
present.fp Fix washed out colors in Vulkan HDR mode 2022-10-11 00:10:02 +02:00
present_checker3d.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
present_column3d.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
present_row3d.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
screenquad.vp Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-09-25 21:19:05 +02:00
shadowmap.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
ssao.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
ssaocombine.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
tonemap.fp - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00