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bloomcombine.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
bloomextract.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
blur.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
colormap.fp
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- added a flash component to the colormap shader.
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2020-06-07 09:16:56 +02:00 |
depthblur.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
exposureaverage.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
exposurecombine.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
exposureextract.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
fxaa.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
lensdistortion.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
lineardepth.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
present.fp
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Fix washed out colors in Vulkan HDR mode
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2022-10-11 00:10:02 +02:00 |
present_checker3d.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
present_column3d.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
present_row3d.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
screenquad.vp
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Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it
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2023-09-25 21:19:05 +02:00 |
shadowmap.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
ssao.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
ssaocombine.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
tonemap.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |