gzdoom/src/g_doom
Randy Heit 6a91335841 - Turned A_Explode's affectsource parameter into a flags parameter and added XF_NOTMISSILE
and RTF_NOTMISSILE so that you can use A_Explode and A_RadiusThrust with non-missiles without
  them telling P_RadiusAttack() that the target is the source.

SVN r3860 (trunk)
2012-08-30 04:01:50 +00:00
..
a_arachnotron.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_archvile.cpp - Turned A_Explode's affectsource parameter into a flags parameter and added XF_NOTMISSILE 2012-08-30 04:01:50 +00:00
a_bossbrain.cpp - Fixed: Monsters spawned by the Boss Brain would not go after the player unless they were in sight. 2012-03-10 02:17:49 +00:00
a_bruiser.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_cacodemon.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_cyberdemon.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_demon.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_doomglobal.h More header cleanup. 2008-09-15 00:47:31 +00:00
a_doomimp.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_doommisc.cpp - Fixed: A_Respawn also needs to use P_SpawnMapThing-like sector finding. Since it is exactly the 2012-04-03 04:31:27 +00:00
a_doomweaps.cpp - fixed: A_Saw used the target acquired by P_AimLineAttack for determining if it hit something, not the actual victim of the attack. This is particularly incorrect if the target is a ghost or a spectal monster. 2012-06-21 09:11:00 +00:00
a_fatso.cpp - Turned A_Explode's affectsource parameter into a flags parameter and added XF_NOTMISSILE 2012-08-30 04:01:50 +00:00
a_keen.cpp - fixed: A_KeenDie should not drop items. 2010-04-23 08:12:47 +00:00
a_lostsoul.cpp - fixed: The charge attack of Heretic's imp is not precisely the same 2009-11-27 13:23:02 +00:00
a_painelemental.cpp - added DavidPH's A_PainAttack extension submission. 2011-06-06 13:23:28 +00:00
a_possessed.cpp - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead. 2012-06-17 03:18:26 +00:00
a_revenant.cpp - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
a_scriptedmarine.cpp - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead. 2012-06-17 03:18:26 +00:00
a_spidermaster.cpp - Changed: The monster refiring functions should use the same sight checking mode as the code that triggers 2010-04-03 07:10:52 +00:00