gzdoom/src/g_doom/a_cyberdemon.cpp
Christoph Oelckers 760f70d3f1 - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
so that all files are included by a central one instead of compiling 
  each one separately. This speeds up the compilation process by 25%
  when doing a complete rebuild in Visual C.
- Cleaned up more header dependencies.

SVN r1226 (trunk)
2008-09-15 14:11:05 +00:00

23 lines
456 B
C++

/*
#include "actor.h"
#include "p_local.h"
#include "s_sound.h"
#include "p_enemy.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
*/
DEFINE_ACTION_FUNCTION(AActor, A_CyberAttack)
{
if (!self->target)
return;
A_FaceTarget (self);
P_SpawnMissile (self, self->target, PClass::FindClass("Rocket"));
}
DEFINE_ACTION_FUNCTION(AActor, A_Hoof)
{
S_Sound (self, CHAN_BODY, "cyber/hoof", 1, ATTN_IDLE);
A_Chase (self);
}