mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-12 13:42:29 +00:00
1620d405c6
- 0: Offset. This pushes the camera further away, going behind the camera. Default is 1.0 (converted to negative - the value cannot go lower than that).
246 lines
4.8 KiB
Text
246 lines
4.8 KiB
Text
class DoomBuilderCamera : Actor
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{
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States
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{
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Spawn:
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TNT1 A 1;
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Stop;
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}
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}
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class SecurityCamera : Actor
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{
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default
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+DONTSPLASH
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RenderStyle "None";
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CameraHeight 0;
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}
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double Center;
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double Acc;
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double Delta;
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double Range;
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override void PostBeginPlay ()
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{
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Super.PostBeginPlay ();
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Center = Angle;
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if (args[2])
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Delta = 360. / (args[2] * TICRATE / 8);
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else
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Delta = 0.;
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if (args[1])
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Delta /= 2;
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Acc = 0.;
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int arg = (args[0] << 24) >> 24; // make sure the value has the intended sign.
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Pitch = clamp(arg, -89, 89);
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Range = args[1];
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}
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override void Tick ()
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{
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Acc += Delta;
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if (Range != 0)
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Angle = Center + Range * sin(Acc);
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else if (Delta != 0)
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Angle = Acc;
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}
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}
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class AimingCamera : SecurityCamera
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{
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double MaxPitchChange;
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override void PostBeginPlay ()
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{
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int changepitch = args[2];
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args[2] = 0;
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Super.PostBeginPlay ();
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MaxPitchChange = double(changepitch) / TICRATE;
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Range /= TICRATE;
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ActorIterator it = Level.CreateActorIterator(args[3]);
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tracer = it.Next ();
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if (tracer == NULL)
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{
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if (args[3] != 0)
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{
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console.Printf ("AimingCamera %d: Can't find TID %d\n", tid, args[3]);
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}
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}
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else
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{ // Don't try for a new target upon losing this one.
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args[3] = 0;
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}
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}
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override void Tick ()
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{
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if (tracer == NULL && args[3] != 0)
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{ // Recheck, in case something with this TID was created since the last time.
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ActorIterator it = Level.CreateActorIterator(args[3]);
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tracer = it.Next ();
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}
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if (tracer != NULL)
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{
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double dir = deltaangle(angle, AngleTo(tracer));
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double delta = abs(dir);
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if (delta > Range)
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{
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delta = Range;
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}
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if (dir > 0)
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{
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Angle += delta;
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}
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else
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{
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Angle -= delta;
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}
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if (MaxPitchChange != 0)
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{ // Aim camera's pitch; use floats for precision
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Vector2 vect = tracer.Vec2To(self);
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double dz = pos.z - tracer.pos.z - tracer.Height/2;
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double dist = vect.Length();
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double desiredPitch = dist != 0.f ? VectorAngle(dist, dz) : 0.;
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double diff = deltaangle(pitch, desiredPitch);
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if (abs (diff) < MaxPitchChange)
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{
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pitch = desiredPitch;
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}
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else if (diff < 0)
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{
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pitch -= MaxPitchChange;
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}
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else
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{
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pitch += MaxPitchChange;
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}
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}
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}
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}
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}
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class SpectatorCamera : Actor
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{
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bool chasingtracer;
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double lagdistance; // camera gives chase (lazy follow) if tracer gets > lagdistance away from camera.pos
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int chasemode; // 0: chase until tracer centered, 1: same but only when tracer is moving, 2: stop chase if tracer within lagdistance
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property lagdistance : lagdistance;
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property chasingtracer : chasingtracer;
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property chasemode : chasemode;
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default
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+NOINTERACTION
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RenderStyle "None";
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CameraHeight 0;
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SpectatorCamera.chasingtracer false;
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SpectatorCamera.lagdistance 0.0;
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SpectatorCamera.chasemode 0;
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}
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void Init(double dist, double yaw, double inpitch, int inflags)
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{
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double zshift = 0.0;
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if(tracer != NULL)
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{
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if(player != NULL) zshift = -0.25*tracer.height;
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else zshift = 0.5*tracer.height;
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}
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else if (player != NULL && player.mo != NULL) zshift = -0.5*player.mo.height;
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SetViewPos((-dist*Cos(yaw)*Cos(inpitch), -dist*Sin(yaw)*Cos(inpitch), dist*Sin(inpitch)+zshift), inflags);
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LookAtSelf(inpitch);
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}
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void LookAtSelf(double inpitch)
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{
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if(ViewPos.Offset.length() > 0.)
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{
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Vector3 negviewpos = (-1.0) * ViewPos.Offset;
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angle = negviewpos.Angle();
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pitch = inpitch;
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}
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}
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override void Tick()
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{
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if(tracer != NULL)
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{
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Vector3 distvec = tracer.pos - pos;
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double dist = distvec.length();
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if((dist <= 4 && chasingtracer) || lagdistance <= 0.0) // Keep tracer centered on screen
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{
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SetOrigin(tracer.pos, true);
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chasingtracer = false;
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}
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else // Lazy follow tracer
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{
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if(dist >= 2*lagdistance)
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{
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SetOrigin(tracer.pos, true);
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chasingtracer = false;
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}
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else if(dist > lagdistance && !chasingtracer) chasingtracer = true;
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if(chasingtracer)
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{
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speed = tracer.vel.xy.length()/dist;
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if((speed == 0.0) && (chasemode == 0)) speed = tracer.speed/dist;
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SetOrigin(pos + 2*distvec*speed, true);
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if(chasemode > 1) chasingtracer = false;
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}
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}
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}
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else if(player != NULL && player.mo != NULL)
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{
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cameraFOV = player.FOV;
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SetOrigin(player.mo.pos, true);
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}
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}
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}
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Class OrthographicCamera : Actor
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{
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Default
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{
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+NOBLOCKMAP
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+NOINTERACTION
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CameraHeight 0;
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RenderStyle "None";
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}
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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UpdateViewPos();
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}
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override void Tick()
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{
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if (current != args[0])
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UpdateViewPos();
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Super.Tick();
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}
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private int current;
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private void UpdateViewPos()
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{
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current = args[0];
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SetViewPos((-abs(max(1.0, double(current))), 0, 0), VPSF_ORTHOGRAPHIC|VPSF_ALLOWOUTOFBOUNDS);
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}
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}
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