gzdoom/src/gamedata
2021-08-14 09:57:23 +02:00
..
textures - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
xlat - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.cpp - some fixes for the console. 2020-10-25 09:17:31 +01:00
a_keys.h
a_weapons.cpp Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom 2020-08-25 11:32:10 -04:00
a_weapons.h - MBF21: new weapon flags. 2021-06-30 17:19:38 +02:00
d_dehacked.cpp - MBF21: more work on flags. 2021-07-02 19:48:58 +02:00
d_dehacked.h
decallib.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
decallib.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
doomfont.h - moved Doom specific font init code out of the backend. 2021-05-31 22:13:40 +02:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
g_mapinfo.h - added map option to disable shadowmaps. 2021-07-13 11:54:25 +02:00
g_skill.cpp - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. 2021-01-13 06:30:13 -05:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
gi.h Add 'AddDialogues' in MAPINFO to additively add Strife NPC dialogs without overwriting each other. 2021-05-28 16:15:37 +02:00
info.cpp - Implemented ZScript abstract functions 2020-10-19 08:24:43 +02:00
info.h - MBF21: infighting groups. 2021-06-29 01:34:14 +02:00
keysections.cpp Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom 2020-08-25 11:32:10 -04:00
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
p_terrain.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_xlat.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
r_defs.h - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
statistics.cpp - do not sort level names in the statistics output when saving. 2021-03-13 13:11:03 +01:00
teaminfo.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
teaminfo.h
umapinfo.cpp - fixed: UMAPINFO partime was multiplied by ticrate 2020-08-03 12:45:20 +03:00