gzdoom/wadsrc/static/zscript/actors
2023-09-13 20:48:57 +02:00
..
chex Add GFF_NOEXTCHANGE to Phasing Zorcher flash 2022-11-01 16:46:19 +01:00
doom - fixed: For Dehacked, A_CPosAttack needs to use a hard coded attack sound. 2023-09-13 17:50:47 +02:00
heretic - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
hexen - fix arti teleport and arti teleother not respecting useplayerstartz mapflag 2022-08-26 04:11:29 -04:00
inventory Add Weapon::ModifyBobLayer , Weapon::ModifyBobLayer3D and Weapon::ModifyBobPivotLayer3D 2023-08-02 01:05:24 -04:00
player Fixed wrong pointer being used in PlayerFinishLevel, causing wrong inventory items to be destroyed. 2023-08-28 19:33:46 +02:00
raven - fix arti teleport and arti teleother not respecting useplayerstartz mapflag 2022-08-26 04:11:29 -04:00
shared Disable coronas for now 2022-10-19 22:52:27 +02:00
strife - added target check to A_MaulerTorpedoWave. 2022-11-05 10:22:19 +01:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs - fixed: MBF21's BOSS flag implies NORADIUSDMG. 2023-09-13 20:48:57 +02:00
attacks.zs Added (XF/RADF)_CIRCULAR. 2023-08-02 00:37:58 -04:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs - added Get/SetAmmoCapacity ZScript functions 2022-04-29 00:12:51 +02:00
mbf21.zs - silence some warnings. 2022-02-14 20:05:42 +01:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00