gzdoom/wadsrc/static/zscript/actors/player
Boondorl 12dc5c1506 Further morphing clean up
Players will now use their Alternative field to check if they're morphed instead of their MorphTics. This makes the current state of morphing more reliable, otherwise setting this to 0 manually without unmorphing could have very odd results. Both monsters and players consider 0 morph time to mean infinite now (previously this only applied to monsters). Player unmorphs no longer die in the case of a failed unmorph on death. Removed inventory swapping on player pointer substitution as it's too messy to do here.
2024-03-01 08:35:31 -05:00
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player.zs Further morphing clean up 2024-03-01 08:35:31 -05:00
player_cheat.zs Further morphing clean up 2024-03-01 08:35:31 -05:00
player_inventory.zs - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
player_morph.zs Further morphing clean up 2024-03-01 08:35:31 -05:00