gzdoom/wadsrc/static
Boondorl 12dc5c1506 Further morphing clean up
Players will now use their Alternative field to check if they're morphed instead of their MorphTics. This makes the current state of morphing more reliable, otherwise setting this to 0 manually without unmorphing could have very odd results. Both monsters and players consider 0 morph time to mean infinite now (previously this only applied to monsters). Player unmorphs no longer die in the case of a failed unmorph on death. Removed inventory swapping on player pointer substitution as it's too messy to do here.
2024-03-01 08:35:31 -05:00
..
credits - implement player setup background by Enjay 2020-01-12 19:21:31 +01:00
engine Add more gamepad bindings for Joystick API devices. Most beneficial for Steam Deck and Linux users 2024-02-04 22:45:04 +01:00
filter Allow GZDoom to use custom Doom 1 E4 soundtracks 2024-02-17 07:24:33 +01:00
fonts - added characters U-0404 and U-0490 for Ukrainian language support. 2022-11-06 14:55:30 +01:00
glstuff
graphics - fixed y-offsets of bal7scr* decal images. 2022-04-13 08:10:20 +02:00
maparrows
mapinfo Allow GZDoom to use custom Doom 1 E4 soundtracks 2024-02-17 07:24:33 +01:00
sbarinfo
shaders - set lightblendmode to 0 when setting up a 2D viewpoint. 2023-01-15 09:21:01 +01:00
shaders_gles GLES: Added IQM bone support. 2022-11-13 21:19:54 +01:00
sounds
sprites Set the ZDRay-specific things to not spawn in the MAPINFO 2021-10-05 18:17:28 +08:00
textures
widgets use a more complete font did some primitive font substitution logic. 2024-01-02 18:58:39 +01:00
xlat - fixed. Boom's generalized crushers must stop 8 units above the floor 2023-09-15 00:35:20 +02:00
zscript Further morphing clean up 2024-03-01 08:35:31 -05:00
althudcf.txt
animdefs.txt
botsupp.txt
compatibility.txt added compatibility settings for Memento Mori 2 MAP20 2023-12-24 12:44:43 +01:00
decaldef.txt - added missing decal assignments to the medium macs spheres for Heretic. 2020-10-17 09:14:58 +02:00
dehsupp.txt - fixed MBF21's A_SeekTracer. 2022-01-07 00:33:56 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_epi2.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_epi3.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc1.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc2.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc3.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
language.0 activate localization of tabs and text update. 2024-01-11 17:50:26 +01:00
language.csv activate localization of tabs and text update. 2024-01-11 17:50:26 +01:00
language.def Allow GZDoom to use custom Doom 1 E4 soundtracks 2024-02-17 07:24:33 +01:00
lmacros.csv - language update 2023-09-24 23:02:57 +02:00
lockdefs.txt
menudef.txt Add a cvar to swap health and armor position on alternative HUD 2024-02-04 20:13:18 -03:00
menudef.zsimple Increase slider precision for mouse sensitivity settings 2023-01-16 16:54:25 +01:00
netnotch.dat
newconsolefont.hex - restored indication of console scrolling 2019-06-17 10:32:13 +03:00
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt add support for DEHEXTRA's extended sound range (#1258) 2021-01-02 07:40:59 -05:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs Show subtitles for the Entity's greeting lines in Strife. 2021-03-10 14:41:36 +01:00
teaminfo.txt
terrain.txt - added 'damageonland' property to terrain definition 2019-12-12 15:14:30 +01:00
textcolors.txt - added more contrast to the Cream font color. 2020-07-02 23:43:45 +02:00
textures.txt
things.h.txt
x11r6rgb.txt
xg.wopn Updated default xg.wopn bank 2020-10-04 08:14:21 +02:00
xhairs.txt
zbigfont.lmp - moved several IWAD dependent files into the game_support resource 2019-07-17 00:54:59 +02:00
zscript.txt Renamed zsprite.zs to visualthinker.zs for consistency 2023-11-22 17:01:24 -05:00