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Players will now use their Alternative field to check if they're morphed instead of their MorphTics. This makes the current state of morphing more reliable, otherwise setting this to 0 manually without unmorphing could have very odd results. Both monsters and players consider 0 morph time to mean infinite now (previously this only applied to monsters). Player unmorphs no longer die in the case of a failed unmorph on death. Removed inventory swapping on player pointer substitution as it's too messy to do here. |
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ammo.zs | ||
armor.zs | ||
health.zs | ||
inv_misc.zs | ||
inventory.zs | ||
powerups.zs | ||
stateprovider.zs | ||
weaponpiece.zs | ||
weapons.zs |