gzdoom/wadsrc/static/zscript/actors/inventory
Boondorl 12dc5c1506 Further morphing clean up
Players will now use their Alternative field to check if they're morphed instead of their MorphTics. This makes the current state of morphing more reliable, otherwise setting this to 0 manually without unmorphing could have very odd results. Both monsters and players consider 0 morph time to mean infinite now (previously this only applied to monsters). Player unmorphs no longer die in the case of a failed unmorph on death. Removed inventory swapping on player pointer substitution as it's too messy to do here.
2024-03-01 08:35:31 -05:00
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ammo.zs - add sv_ammofactor to change the skill adjustment for ammo 2022-05-18 15:09:13 -04:00
armor.zs Revert "Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items." 2020-02-10 15:38:12 -03:00
health.zs - removed the leftovers of the removed savedamount variable. 2019-04-26 12:00:58 +02:00
inv_misc.zs Improved key sharing functionality 2024-01-28 18:04:04 -05:00
inventory.zs Merge branch 'master' into ItemSharing 2024-02-01 08:44:35 -05:00
powerups.zs Further morphing clean up 2024-03-01 08:35:31 -05:00
stateprovider.zs warn when fewer returns than expected are given for a function 2023-10-15 18:51:05 +02:00
weaponpiece.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
weapons.zs Further morphing clean up 2024-03-01 08:35:31 -05:00