.. |
models
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UE1: Clean up and restructure model class.
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2018-07-04 21:31:48 +02:00 |
a_dynlightdata.cpp
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Cleaned up #include's in dynamic lights code
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2018-04-19 11:12:29 +03:00 |
colormaps.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
colormaps.h
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- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
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2018-06-16 22:40:44 +02:00 |
gldefs.cpp
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- moved the postprocessing CVARs to hwrenderer.
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2018-05-17 20:51:42 +02:00 |
matrix.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
matrix.h
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- moved the matrix code out of 'gl' because the model code also needs it.
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2017-11-25 13:51:09 +01:00 |
portalgroups.cpp
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- moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class.
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2018-06-23 23:03:34 +02:00 |
r_interpolate.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
r_interpolate.h
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- changed TObjPtr to take a pointer as its template argument and not the class it points to.
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2017-03-08 13:35:21 +01:00 |
r_translate.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
r_translate.h
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- integrated GL parts of translation handling into the main module.
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2018-04-01 00:59:49 +02:00 |
r_vanillatrans.cpp
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- use 0 as the default for r_vanillatrans.
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2017-06-04 12:39:39 +02:00 |
r_vanillatrans.h
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- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display
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2017-06-04 12:30:35 +02:00 |
renderinfo.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
renderstyle.cpp
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Corrected render style definition
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2018-04-27 09:34:02 +02:00 |
renderstyle.h
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Corrected render style definition
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2018-04-27 09:34:02 +02:00 |
sprites.cpp
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- move modeldef parsing to its own function (ParseModelDefLump)
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2018-05-22 01:28:57 +02:00 |
sprites.h
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- Added +SPRITEFLIP which reverses a sprite's left-rightness.
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2017-05-03 21:13:31 +02:00 |
voxels.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
voxels.h
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- changed voxel remapping to make a copy instead of destroying the original.
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2018-04-03 00:30:02 +02:00 |