mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-06 13:01:03 +00:00
55b549c0c6
- changed some very old A_Explode calls which passed all values as integer literals.
88 lines
No EOL
1.5 KiB
Text
88 lines
No EOL
1.5 KiB
Text
|
|
class Reaver : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 150;
|
|
Painchance 128;
|
|
Speed 12;
|
|
Radius 20;
|
|
Height 60;
|
|
Monster;
|
|
+NOBLOOD
|
|
+INCOMBAT
|
|
MinMissileChance 150;
|
|
MaxDropoffHeight 32;
|
|
Mass 500;
|
|
SeeSound "reaver/sight";
|
|
PainSound "reaver/pain";
|
|
DeathSound "reaver/death";
|
|
ActiveSound "reaver/active";
|
|
HitObituary "$OB_REAVERHIT";
|
|
Obituary "$OB_REAVER";
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
ROB1 A 10 A_Look;
|
|
Loop;
|
|
See:
|
|
ROB1 BBCCDDEE 3 A_Chase;
|
|
Loop;
|
|
Melee:
|
|
ROB1 H 6 Slow A_FaceTarget;
|
|
ROB1 I 8 Slow A_CustomMeleeAttack(random[ReaverMelee](1,8)*3, "reaver/blade");
|
|
ROB1 H 6 Slow;
|
|
Goto See;
|
|
Missile:
|
|
ROB1 F 8 Slow A_FaceTarget;
|
|
ROB1 G 11 Slow BRIGHT A_ReaverRanged;
|
|
Goto See;
|
|
Pain:
|
|
ROB1 A 2 Slow;
|
|
ROB1 A 2 A_Pain;
|
|
Goto See;
|
|
Death:
|
|
ROB1 J 6;
|
|
ROB1 K 6 A_Scream;
|
|
ROB1 L 5;
|
|
ROB1 M 5 A_NoBlocking;
|
|
ROB1 NOP 5;
|
|
ROB1 Q 6 A_Explode(32, 32, alert:true);
|
|
ROB1 R -1;
|
|
Stop;
|
|
XDeath:
|
|
ROB1 L 5 A_TossGib;
|
|
ROB1 M 5 A_Scream;
|
|
ROB1 N 5 A_TossGib;
|
|
ROB1 O 5 A_NoBlocking;
|
|
ROB1 P 5 A_TossGib;
|
|
Goto Death+7;
|
|
}
|
|
|
|
}
|
|
|
|
extend class Actor
|
|
{
|
|
// The Inquisitor also uses this function
|
|
|
|
void A_ReaverRanged ()
|
|
{
|
|
if (target != null)
|
|
{
|
|
A_FaceTarget ();
|
|
A_PlaySound ("reaver/attack", CHAN_WEAPON);
|
|
double bangle = Angle;
|
|
double pitch = AimLineAttack (bangle, MISSILERANGE);
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
double ang = bangle + Random2[ReaverAttack]() * (22.5 / 256);
|
|
int damage = ((random[ReaverAttack]() & 7) + 1) * 3;
|
|
LineAttack (ang, MISSILERANGE, pitch, damage, 'Hitscan', "StrifePuff");
|
|
}
|
|
}
|
|
}
|
|
|
|
} |