gzdoom/wadsrc/static/zscript
2016-12-28 21:41:06 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-25 22:56:35 +01:00
heretic - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
hexen - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
raven - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
shared - fixed: DynamicLight needs a render radius of -1 so that it gets excluded from the touching_renderlist. 2016-12-26 12:04:03 +01:00
strife fixed: A_JabDagger called S_Sound instead of A_PlaySound. 2016-12-28 18:20:41 +01:00
actor.txt Changed zero RenderRadius logic - negative values now used for 'no rendering', restored old logic with max(radius, renderradius) 2016-12-25 13:40:21 +02:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt . added SetMusicVolume script function. 2016-12-28 21:41:06 +01:00
compatibility.txt - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
constants.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00