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acolyte.txt
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- scriptified a_alienspectres.cpp.
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2016-11-28 11:52:03 +01:00 |
alienspectres.txt
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- changed the return value of PickupMessage to an FString so that it can interface with scripts.
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2016-11-28 16:19:01 +01:00 |
beggars.txt
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coin.txt
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- scriptified Strife's coins.
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2016-11-28 18:15:18 +01:00 |
crusader.txt
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- scriptified the Crusader.
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2016-11-28 18:36:13 +01:00 |
entityboss.txt
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- scriptified a_entityboss.cpp.
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2016-11-28 13:11:27 +01:00 |
inquisitor.txt
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- scriptified the Inquisitor.
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2016-11-28 18:49:25 +01:00 |
loremaster.txt
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- scriptified the Loremaster.
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2016-11-28 18:59:57 +01:00 |
macil.txt
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merchants.txt
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oracle.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
peasants.txt
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programmer.txt
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- scriptified a_spectral.cpp.
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2016-11-28 12:55:33 +01:00 |
questitems.txt
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ratbuddy.txt
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reaver.txt
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- scriptified Reaver and Templar.
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2016-11-28 15:51:07 +01:00 |
rebels.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
sentinel.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
sigil.txt
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- scriptified Reaver and Templar.
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2016-11-28 15:51:07 +01:00 |
spectral.txt
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- scriptified a_spectral.cpp.
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2016-11-28 12:55:33 +01:00 |
stalker.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
strifeammo.txt
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strifearmor.txt
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strifebishop.txt
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strifehumanoid.txt
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strifeitems.txt
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- fixed checks in Powerup.Type property to properly deal with the differences between DECORATE and ZScript.
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2016-11-07 11:53:49 +01:00 |
strifekeys.txt
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strifeplayer.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
strifestuff.txt
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strifeweapons.txt
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- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
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2016-11-21 13:04:27 +01:00 |
templar.txt
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- scriptified Reaver and Templar.
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2016-11-28 15:51:07 +01:00 |
thingstoblowup.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
zombie.txt
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