mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 07:41:22 +00:00
371712c53a
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
104 lines
1.5 KiB
Text
104 lines
1.5 KiB
Text
|
|
// Sentinel -----------------------------------------------------------------
|
|
|
|
class Sentinel : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 100;
|
|
Painchance 255;
|
|
Speed 7;
|
|
Radius 23;
|
|
Height 53;
|
|
Mass 300;
|
|
Monster;
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
+DROPOFF
|
|
+NOBLOOD
|
|
+NOBLOCKMONST
|
|
+INCOMBAT
|
|
+MISSILEMORE
|
|
+LOOKALLAROUND
|
|
+NEVERRESPAWN
|
|
MinMissileChance 150;
|
|
SeeSound "sentinel/sight";
|
|
DeathSound "sentinel/death";
|
|
ActiveSound "sentinel/active";
|
|
Obituary "$OB_SENTINEL";
|
|
}
|
|
|
|
native void A_SentinelAttack ();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SEWR A 10 A_Look;
|
|
Loop;
|
|
See:
|
|
SEWR A 6 A_SentinelBob;
|
|
SEWR A 6 A_Chase;
|
|
Loop;
|
|
Missile:
|
|
SEWR B 4 A_FaceTarget;
|
|
SEWR C 8 Bright A_SentinelAttack;
|
|
SEWR C 4 Bright A_SentinelRefire;
|
|
Goto Missile+1;
|
|
Pain:
|
|
SEWR D 5 A_Pain;
|
|
Goto Missile+2;
|
|
Death:
|
|
SEWR D 7 A_Fall;
|
|
SEWR E 8 Bright A_TossGib;
|
|
SEWR F 5 Bright A_Scream;
|
|
SEWR GH 4 Bright A_TossGib;
|
|
SEWR I 4;
|
|
SEWR J 5;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Sentinel FX 1 ------------------------------------------------------------
|
|
|
|
class SentinelFX1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Speed 40;
|
|
Radius 10;
|
|
Height 8;
|
|
Damage 0;
|
|
DamageType "Disintegrate";
|
|
Projectile;
|
|
+STRIFEDAMAGE
|
|
MaxStepHeight 4;
|
|
RenderStyle "Add";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SHT1 AB 4;
|
|
Loop;
|
|
Death:
|
|
POW1 J 4;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Sentinel FX 2 ------------------------------------------------------------
|
|
|
|
class SentinelFX2 : SentinelFX1
|
|
{
|
|
Default
|
|
{
|
|
SeeSound "sentinel/plasma";
|
|
Damage 1;
|
|
}
|
|
States
|
|
{
|
|
Death:
|
|
POW1 FGHI 4;
|
|
Goto Super::Death;
|
|
}
|
|
}
|
|
|