gzdoom/src/common
Ricardo Luís Vaz Silva 46d36cf5c7 add BobWeapon3D
2022-12-09 21:49:38 +01:00
..
2d Revert "- add support for not localizing some text functions, and modify menu text fields to use this" 2022-12-04 08:13:04 +01:00
audio - fixed SoundEngine::isValidSoundId. 2022-11-25 10:28:18 +01:00
console - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
cutscenes - handle all remaining places of sound ID conversions after removing the conversion operators. 2022-11-24 23:52:52 +01:00
engine add BobWeapon3D 2022-12-09 21:49:38 +01:00
filesystem - Backend update from Raze. 2022-10-25 07:02:45 +02:00
fonts - fixed two memory leaks. 2022-12-03 20:39:54 +01:00
menu Added animation support for OptionMenus 2022-11-25 00:39:05 +01:00
models Fix UV "fix" for OBJ models. 2022-11-25 23:57:44 +01:00
objects - fixed GC::FullGC not collecting everything anymore. 2022-12-05 12:29:03 +01:00
platform Fix compile error on macOS 2022-12-05 07:49:43 +01:00
rendering Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
scripting add BobWeapon3D 2022-12-09 21:49:38 +01:00
startscreen - stop all sound before showing ENDOOM. 2022-11-16 17:08:11 +01:00
statusbar - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
textures - fixed: The raw texture caching in the texture manager did not work. 2022-11-25 12:29:36 +01:00
thirdparty - fixed some warnings and updated vectors.h 2022-10-15 12:10:01 +02:00
utility - Bring in interpolatedvalue() for TRotator<> objects from Raze. 2022-12-04 15:11:17 +01:00