.. |
afxres.h
|
|
|
base_sysfb.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-02-14 22:23:33 +01:00 |
base_sysfb.h
|
- remove vid_hwgamma, force always use shader gamma
|
2019-01-23 21:50:11 +01:00 |
deadguy.bmp
|
|
|
gl_sysfb.cpp
|
- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
|
2019-03-26 11:10:17 +01:00 |
gl_sysfb.h
|
- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
|
2018-06-24 21:26:32 +02:00 |
hardware.cpp
|
- replace vid_enablevulkan with vid_preferbackend - disabled startup window selector for this (will replace when the startup screen changes are done)
|
2019-12-01 16:06:36 -05:00 |
hardware.h
|
- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
|
2019-03-26 11:10:17 +01:00 |
i_crash.cpp
|
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
|
2019-09-25 21:47:33 +02:00 |
i_dijoy.cpp
|
- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
|
2019-07-14 17:41:25 +02:00 |
i_input.cpp
|
- the big cleanup of the exit cleanup is done!
|
2019-10-07 20:28:55 +02:00 |
i_input.h
|
- changed the place where the CheckRequireMouse event gets called.
|
2019-02-02 11:00:26 +01:00 |
i_keyboard.cpp
|
- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
|
2019-07-14 17:41:25 +02:00 |
i_main.cpp
|
- the big cleanup of the exit cleanup is done!
|
2019-10-07 20:28:55 +02:00 |
i_mouse.cpp
|
- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
|
2019-07-14 17:41:25 +02:00 |
i_rawps2.cpp
|
- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
|
2019-07-14 17:41:25 +02:00 |
i_specialpaths.cpp
|
- created a new zmusic library which will eventually contain all the music playback code.
|
2019-09-28 18:32:25 +02:00 |
i_system.cpp
|
Some vid_preferbackend compile fixes
|
2019-12-02 20:12:27 +01:00 |
i_system.h
|
- consolidated the 3 atterm implementations.
|
2019-06-10 12:01:01 +02:00 |
i_xinput.cpp
|
- define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version.
|
2019-07-14 16:55:01 +02:00 |
icon1.ico
|
|
|
resource.h
|
- add Vulkan to the startup box in Windows
|
2019-11-05 08:57:50 -05:00 |
st_start.cpp
|
replaced all 'exit's with an ExitEvent exception
|
2019-10-07 01:24:51 +02:00 |
st_start_util.cpp
|
- split up st_start.cpp into one file with the Windows interface code and a second one which only contains platform independent code.
|
2019-10-01 23:00:13 +02:00 |
wglext.h
|
|
|
win32basevideo.cpp
|
- fixed: GetDisplayDeviceName must always pick a valid monitor.
|
2019-04-19 07:33:51 +02:00 |
win32basevideo.h
|
- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
|
2018-06-24 21:26:32 +02:00 |
win32glvideo.cpp
|
Remove Quad-buffered from list of VR-modes if we know it won't work.
|
2019-03-03 16:15:38 +01:00 |
win32glvideo.h
|
- split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well.
|
2018-06-24 20:47:00 +02:00 |
win32polyvideo.cpp
|
Switch to the D3DSWAPEFFECT_FLIPEX swap model
|
2019-12-02 20:05:13 +01:00 |
win32polyvideo.h
|
- create a renderer backend based on softpoly's drawers
|
2019-05-22 06:29:52 +02:00 |
win32vulkanvideo.cpp
|
- Fixed compilation with MinGW.
|
2019-07-15 19:26:25 +02:00 |
win32vulkanvideo.h
|
- add 3rd party vulkan dependencies
|
2019-02-20 21:21:57 +01:00 |
winres.h
|
|
|
zdoom.exe.manifest
|
|
|
zdoom.natvis
|
- added Visual Studio debugger visualization for several types
|
2019-10-23 20:15:55 +02:00 |
zdoom.rc
|
- add Vulkan to the startup box in Windows
|
2019-11-05 08:57:50 -05:00 |