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bloomcombine.fp
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Added bloom and tonemap to menus
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2016-07-29 21:31:20 +02:00 |
bloomextract.fp
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Fix bloom shader missing its target
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2016-08-14 09:05:50 +02:00 |
burn.fp
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- changed deprecated texture sampler access function names.
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2014-11-28 12:28:45 +01:00 |
fogboundary.fp
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- reactivate compatibility profile so that immediate mode drawing can be used on older hardware not supporting persistently mapped buffers.
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2014-07-17 02:37:18 +02:00 |
func_brightmap.fp
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- changed deprecated texture sampler access function names.
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2014-11-28 12:28:45 +01:00 |
func_defaultlight.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_normal.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
func_notexture.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_warp1.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
func_warp2.fp
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- make the warp2 shader's formula match the software renderer's.
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2016-05-04 13:47:40 +02:00 |
func_warp3.fp
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- make the warp2 shader's formula match the software renderer's.
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2016-05-04 13:47:40 +02:00 |
func_wavex.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_jagged.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_noise.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_smooth.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_smoothnoise.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_smoothtranslucent.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_standard.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_swirly.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
lensdistortion.fp
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Fix aspect ratio and texture clipping in lens shader
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2016-08-04 15:47:15 +02:00 |
main.fp
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Fix Apple GLSL compile errors
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2016-07-23 17:27:19 +02:00 |
main.vp
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- added clip planes for line portals and mirrors. This should eliminate the remaining problems with some visible geometry in front of the portal, it is also necessary to handle sprite splitting across line portals properly.
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2016-04-29 12:26:57 +02:00 |
present.fp
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Make sure we never pass a negative value to pow, and optimize gamma uniform
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2016-08-16 00:01:18 +02:00 |
screenquad.vp
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Moved state to FGLPostProcessState and merged vertex shaders
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2016-08-06 11:51:08 +02:00 |
screenquadscale.vp
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- use static buffer data and a uniform to handle the texture positioning of the present shader.
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2016-08-08 16:06:02 +02:00 |
shaderdefs.i
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- preparations for using clip planes on line portals.
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2016-04-29 01:48:06 +02:00 |
stencil.fp
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- all shaders now compile in core profile.
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2014-07-15 01:05:53 +02:00 |
tonemap.fp
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Make sure tonemap shader never takes the sqrt of a negative number
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2016-08-16 00:22:00 +02:00 |