gzdoom/wadsrc/static/shaders
Magnus Norddahl 0e2d9affb2 Make sure tonemap shader never takes the sqrt of a negative number
Fix bug where the old hardcoded exposure bias was still being used in the uncharted2 tonemap
2016-08-16 00:22:00 +02:00
..
d3d Normalize line endings 2016-03-01 09:47:10 -06:00
glsl Make sure tonemap shader never takes the sqrt of a negative number 2016-08-16 00:22:00 +02:00