gzdoom/src/hwrenderer
Christoph Oelckers 0d7c2527f2 - finished decal render refactoring.
Decals will now be processed into a list in the processing pass, allowing to use the vertex buffer even on GL3 hardware and to offload this part of the work to a multithreaded worker task.
2018-04-27 20:18:52 +02:00
..
data Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dynlights Cleaned up #include's in dynamic lights code 2018-04-19 11:12:29 +03:00
scene - finished decal render refactoring. 2018-04-27 20:18:52 +02:00
textures - finished decal render refactoring. 2018-04-27 20:18:52 +02:00
utility - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00