gzdoom/src/rendering
Christoph Oelckers 0b990f0dcb - moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process.
- disabled the selective texture cleaning in the precacher. The logic here turned out to be a serious blocker and needs to be rethought.
2020-04-19 10:57:50 +02:00
..
2d - moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process. 2020-04-19 10:57:50 +02:00
gl - removed the conversion helper code and fixed a few places where FMaterial was only used to access the hardware textures in the FTexture class. 2020-04-19 10:57:49 +02:00
hwrenderer - moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process. 2020-04-19 10:57:50 +02:00
polyrenderer - removed the conversion helper code and fixed a few places where FMaterial was only used to access the hardware textures in the FTexture class. 2020-04-19 10:57:49 +02:00
swrenderer - moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process. 2020-04-19 10:57:50 +02:00
vulkan - removed the conversion helper code and fixed a few places where FMaterial was only used to access the hardware textures in the FTexture class. 2020-04-19 10:57:49 +02:00
i_video.h Implement SDL present functions 2019-12-05 21:26:01 +01:00
r_sky.cpp - moved the front layer hack for Hexen's skies to the texture manager. 2020-04-19 10:57:50 +02:00
r_sky.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
r_utility.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_videoscale.cpp - use 'override' qualifier. 2020-04-11 20:21:00 +02:00
r_videoscale.h - relicense some of my past work under BSD 2020-01-01 07:38:06 -05:00
v_framebuffer.cpp - use the 2d drawer's size where appropriate. 2020-04-11 20:20:58 +02:00
v_video.cpp - eliminated all cases of calling DrawTexture with an FTexture. 2020-04-19 10:57:45 +02:00
v_video.h - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00