gzdoom/wadsrc/static/shaders/glsl
2014-05-11 13:27:51 +02:00
..
fogboundary.fp Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code. 2014-05-11 13:27:51 +02:00
func_brightmap.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_normal.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_notexture.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_warp1.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_warp2.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_wavex.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_jagged.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_noise.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_smooth.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_smoothnoise.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_smoothtranslucent.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_standard.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_swirly.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
main.fp Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code. 2014-05-11 13:27:51 +02:00
main.vp Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code. 2014-05-11 13:27:51 +02:00
main_colormap.fp Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code. 2014-05-11 13:27:51 +02:00
main_foglayer.fp Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code. 2014-05-11 13:27:51 +02:00