gzdoom/src/d_netinf.h
Randy Heit 51461aa010 - Added back the code to allow some variation to the players' shades when
players are on teams.
- Set TEAM_None back to 255. Since a player's team has already been accessible
  through ACS, needlessly redefining this is a bad thing to do, since it can
  break existing maps. 255 different teams should still be more than enough.
- Fixed: At certain resolutions, there was a one pixel row between the status
  bar and the rest of the screen, thanks to rounding error.
- Added automatic batching of quads to D3DFB. Screens with a lot of text are
  ever-so-slightly faster now, though still only about half the speed of
  sofware-only text. I suppose the only way to see a marked improvement is
  going to be by stuffing multiple glyphs in a single texture.
- Fixed: Crosshairgrow's animation was not framerate-independent.


SVN r668 (trunk)
2008-01-06 04:03:33 +00:00

88 lines
2.9 KiB
C++

/*
** d_netinf.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __D_NETINFO_H__
#define __D_NETINFO_H__
#include "c_cvars.h"
EXTERN_CVAR (Float, autoaim)
#define MAXPLAYERNAME 15
enum
{
GENDER_MALE,
GENDER_FEMALE,
GENDER_NEUTER
};
int D_GenderToInt (const char *gender);
extern const char *GenderNames[3];
int D_PlayerClassToInt (const char *classname);
struct userinfo_s
{
char netname[MAXPLAYERNAME+1];
BYTE team;
int aimdist;
int color;
int skin;
int gender;
bool neverswitch;
fixed_t MoveBob, StillBob;
int PlayerClass;
};
typedef struct userinfo_s userinfo_t;
FArchive &operator<< (FArchive &arc, userinfo_t &info);
void D_SetupUserInfo (void);
void D_UserInfoChanged (FBaseCVar *info);
void D_SendServerInfoChange (const FBaseCVar *cvar, UCVarValue value, ECVarType type);
void D_SendServerFlagChange (const FBaseCVar *cvar, int bitnum, bool set);
void D_DoServerInfoChange (BYTE **stream, bool singlebit);
void D_WriteUserInfoStrings (int player, BYTE **stream, bool compact=false);
void D_ReadUserInfoStrings (int player, BYTE **stream, bool update);
void D_GetPlayerColor (int player, float *h, float *s, float *v);
void D_PickRandomTeam (int player);
int D_PickRandomTeam ();
class player_s;
int D_GetFragCount (player_s *player);
#endif //__D_CLIENTINFO_H__