..
g_doom
- fixed: A_PainShootSkull was missing a NULL pointer check for the spawn type.
2008-03-14 09:27:02 +00:00
g_heretic
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
g_hexen
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
g_raven
- Added customizable pickup flash.
2008-02-16 10:23:12 +00:00
g_shared
- Changed DObject's pointer substitution so that the pointers inside an
2008-03-12 16:27:47 +00:00
g_strife
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
oplsynth
VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support
2008-03-09 03:13:49 +00:00
sdl
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
sound
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
textures
- Fixed: The SimpleCanvas in FCanvasTexture must be declared as a soft
2008-03-12 17:47:22 +00:00
thingdef
- fixed: A_CountdownArg used 0 based indices although all uses of it assumed
2008-03-01 16:59:17 +00:00
win32
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
a.nas
- Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures
2006-05-11 01:15:15 +00:00
actor.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
am_map.cpp
- Added the ACS script type "return". These are executed by players who return
2008-02-13 02:29:49 +00:00
am_map.h
- Added: Automap markers are stored in savegames now. Also moved the call
2008-01-05 12:15:10 +00:00
announcer.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
autosegs.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
autostart.cpp
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
autozend.cpp
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
b_bot.cpp
Added patch by Karate Chris:
2008-02-16 15:02:52 +00:00
b_bot.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
b_func.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
b_game.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
b_move.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
b_think.cpp
- Added a check to Wads.CheckNumForName to return -1 for names longer than
2007-12-28 11:17:52 +00:00
basicinlines.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
bbannouncer.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
c_bind.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
c_bind.h
- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
2007-02-24 12:09:36 +00:00
c_cmds.cpp
Added patch by Karate Chris:
2008-02-16 15:02:52 +00:00
c_console.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
c_console.h
- Changed the way gamma works for D3DFB: In windowed mode, the display is
2007-12-27 04:30:12 +00:00
c_cvars.cpp
Added patch by Karate Chris:
2008-02-16 15:02:52 +00:00
c_cvars.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
c_dispatch.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
c_dispatch.h
SVN r349 (trunk)
2006-10-05 03:30:44 +00:00
c_expr.cpp
- Fixed AInventory::PickupFlash setting with GCC.
2008-02-17 02:40:03 +00:00
cmdlib.cpp
- GCC cleanup.
2008-01-26 04:47:58 +00:00
cmdlib.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
codepointers.h
- Fixed a few font related problems.
2007-12-23 21:56:46 +00:00
colormatcher.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
colormatcher.h
- Removed all the "fast" and unused code from FColorMatcher. Today's
2006-12-01 02:51:56 +00:00
configfile.cpp
- Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation.
2008-01-08 01:08:27 +00:00
configfile.h
- Added a dialog that gives the user the chance to fix things if the config
2006-09-20 02:00:19 +00:00
ct_chat.cpp
- Added scoreboard fix by Karate Chris.
2008-01-06 11:46:01 +00:00
d_dehacked.cpp
- Fixed: D_dehacked.cpp/PatchThing() allocated an actor on the stack.
2008-03-13 00:45:35 +00:00
d_dehacked.h
- Added damage factors that allows to make monsters more or less resistant
2007-04-28 09:06:32 +00:00
d_dehackedactions.h
- Added customizable border textures. They will be defined with the
2007-01-05 22:08:57 +00:00
d_event.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
d_gui.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
d_main.cpp
- Changed the sentinels in the thinker lists into a proper thinker. The old
2008-03-13 00:41:16 +00:00
d_main.h
- Removed the screenshot parameter from D_Display(), since it was a relic of
2008-01-01 03:07:05 +00:00
d_net.cpp
- Fixed: DACSThinker::ActiveThinker was missing a read barrier.
2008-03-13 03:14:33 +00:00
d_net.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
d_netinf.h
- Added back the code to allow some variation to the players' shades when
2008-01-06 04:03:33 +00:00
d_netinfo.cpp
- Fixed: PO_Busy() did not check for a NULL return from GetPolyobj().
2008-02-22 00:20:11 +00:00
d_player.h
- Fixed: When returning to a hub map, inventory belonging to the temporary
2008-03-13 23:00:33 +00:00
d_protocol.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
d_protocol.h
- Added a modified version of Karate Chris's submission for killing specific
2008-02-20 21:28:55 +00:00
d_ticcmd.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
decallib.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
decallib.h
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
dobject.cpp
- Fixed: When returning to a hub map, inventory belonging to the temporary
2008-03-13 23:00:33 +00:00
dobject.err
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dobject.h
- Fixed: When returning to a hub map, inventory belonging to the temporary
2008-03-13 23:00:33 +00:00
dobjgc.cpp
- Fixed: DACSThinker::ActiveThinker was missing a read barrier.
2008-03-13 03:14:33 +00:00
dobjtype.cpp
- Fixed AInventory::PickupFlash setting with GCC.
2008-02-17 02:40:03 +00:00
dobjtype.h
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
2007-03-24 14:59:28 +00:00
doomdata.h
- Added a compatibility option to restore the original behavior of the Invisibility
2007-05-12 11:14:09 +00:00
doomdef.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
doomdef.h
- Fixed: When starting a teamplay netgame, players who did not specify a team
2008-01-09 02:53:38 +00:00
doomerrors.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
doomstat.cpp
- Added Karate Chris's teamdamage in MAPINFO submission.
2007-12-22 22:04:20 +00:00
doomstat.h
- added two new things which can set a sector's color without the need of tags
2007-10-29 22:15:46 +00:00
doomtype.h
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
dscript.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dsectoreffect.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
dsectoreffect.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
dthinker.cpp
- Fixed: When returning to a hub map, inventory belonging to the temporary
2008-03-13 23:00:33 +00:00
dthinker.h
- Fixed: When returning to a hub map, inventory belonging to the temporary
2008-03-13 23:00:33 +00:00
empty.cpp
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
2007-03-24 14:59:28 +00:00
errors.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
f_finale.cpp
- Got rid of most TexMan.AddPatch calls because they are no longer needed.
2008-01-26 23:20:34 +00:00
f_finale.h
- Fixed: F_StartFinale shouldn't get the information if the game is about
2007-09-26 21:50:05 +00:00
f_wipe.cpp
GCC fixes.
2008-01-08 01:48:33 +00:00
f_wipe.h
- Removed the screenshot parameter from D_Display(), since it was a relic of
2008-01-01 03:07:05 +00:00
farchive.cpp
- Fixed: When returning to a hub map, inventory belonging to the temporary
2008-03-13 23:00:33 +00:00
farchive.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
files.cpp
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
files.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
g_game.cpp
- Fixed: DACSThinker::ActiveThinker was missing a read barrier.
2008-03-13 03:14:33 +00:00
g_game.h
- Fixed: Weapon positions were only adjusted in 1280x1024 if the status
2008-01-11 01:43:37 +00:00
g_hub.cpp
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
g_hub.h
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
g_level.cpp
- Changed DObject's pointer substitution so that the pointers inside an
2008-03-12 16:27:47 +00:00
g_level.h
- Added the ACS script type "return". These are executed by players who return
2008-02-13 02:29:49 +00:00
gameconfigfile.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
gameconfigfile.h
- Added damage factors that allows to make monsters more or less resistant
2007-04-28 09:06:32 +00:00
gccinlines.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
gi.cpp
- fixed: The BFGBall's explosion sequence was missing a state.
2007-07-28 12:38:10 +00:00
gi.h
- fixed: The BFGBall's explosion sequence was missing a state.
2007-07-28 12:38:10 +00:00
gstrings.h
- Added Karate Chris's patch for teamplay MAPINFO option.
2008-01-26 16:42:16 +00:00
hu_scores.cpp
- Changed license for r_data.cpp because there isn't anything of id's original
2008-01-27 09:38:37 +00:00
hu_stuff.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
i_cd.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_movie.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_net.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
i_net.h
- Added some hackery at the start of MouseRead_Win32() that prevents it from
2006-06-30 02:13:26 +00:00
i_video.h
Note: I have not tried compiling these recent changes under Linux. I wouldn't
2006-12-19 04:09:10 +00:00
info.cpp
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
2007-05-28 14:46:49 +00:00
info.h
- Added customizable pickup flash.
2008-02-16 10:23:12 +00:00
infodefaults.cpp
- Fixed AInventory::PickupFlash setting with GCC.
2008-02-17 02:40:03 +00:00
infomacros.h
- Added customizable pickup flash.
2008-02-16 10:23:12 +00:00
lists.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
lumpconfigfile.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_alloc.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_alloc.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_argv.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_argv.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_bbox.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_bbox.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_cheat.cpp
- Added fix for Heretic IDKFA cheat by Karate Chris.
2008-01-07 08:58:18 +00:00
m_cheat.h
- Added Karate Chris's 'Take' console command submission.
2007-12-23 14:23:52 +00:00
m_crc32.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_fixed.h
- Fixed: The SafeDivScales used a signed shift for their if test. This fails
2007-02-02 23:41:51 +00:00
m_menu.cpp
- Applied Blzut3's sbarinfo update #12 :
2008-02-18 22:40:39 +00:00
m_menu.h
- Added support for user-defined crosshairs in the Display Options menu. See
2008-01-08 04:00:43 +00:00
m_misc.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_misc.h
- Added a dialog that gives the user the chance to fix things if the config
2006-09-20 02:00:19 +00:00
m_options.cpp
VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support
2008-03-09 03:13:49 +00:00
m_png.cpp
- Completely removed code for the PNG filter heuristic from the compiled code when it's been disabled.
2008-01-12 17:06:38 +00:00
m_png.h
- Added support for 24-bit screenshots, so now accelerated 2D screenshots
2008-01-12 06:27:13 +00:00
m_random.cpp
- Applied a modified version of Karate Chris's screenshot naming patch.
2008-02-05 05:29:31 +00:00
m_random.h
- Fixed: When starting a teamplay netgame, players who did not specify a team
2008-01-09 02:53:38 +00:00
m_swap.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
misc.nas
- Fixed some more GCC warnings.
2007-12-11 02:38:38 +00:00
mscinlines.h
- Added a range check for the PNG grAb chunks.
2007-01-23 01:13:17 +00:00
mus2midi.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
mus2midi.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
name.cpp
- Fixed AInventory::PickupFlash setting with GCC.
2008-02-17 02:40:03 +00:00
name.h
- Reverted the 'None' name change from r569.
2007-12-08 22:17:48 +00:00
namedef.h
- Fixed: When starting a level while the music has been paused S_Start has
2008-03-01 13:12:33 +00:00
nodebuild.cpp
- Fixed: FNodeBuilder::ShoveSegBehind needs to check that the result from
2006-09-23 02:48:39 +00:00
nodebuild.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
2006-06-06 21:39:08 +00:00
nodebuild_events.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp
- Fixed all the warnings from GCC 4.2, including a handful that were
2006-12-29 03:38:37 +00:00
nodebuild_gl.cpp
- Replaced the vector math routines with the ones I developed for the FP code.
2007-01-19 02:00:39 +00:00
nodebuild_utility.cpp
Fixed things I broke for Visual C++ while fixing the source for GCC 4.2.
2006-12-29 03:48:00 +00:00
p_acs.cpp
- Fixed: DACSThinker::ActiveThinker was missing a read barrier.
2008-03-13 03:14:33 +00:00
p_acs.h
- Fixed: DACSThinker::ActiveThinker was missing a read barrier.
2008-03-13 03:14:33 +00:00
p_buildmap.cpp
- Replaced the vector math routines with the ones I developed for the FP code.
2007-01-19 02:00:39 +00:00
p_ceiling.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
p_conversation.cpp
- Got rid of most TexMan.AddPatch calls because they are no longer needed.
2008-01-26 23:20:34 +00:00
p_conversation.h
SVN r314 (trunk)
2006-08-31 00:16:12 +00:00
p_doors.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
p_effect.cpp
- Copied railgun sound fix from Skulltag.
2007-05-20 11:08:36 +00:00
p_effect.h
- Replaced the vector math routines with the ones I developed for the FP code.
2007-01-19 02:00:39 +00:00
p_enemy.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
p_enemy.h
- Added SnowKate709's A_LookEx submission.
2007-12-20 20:37:06 +00:00
p_enemy_a_lookex.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
p_floor.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
p_interaction.cpp
- Fixed: PTR_BounceTraverse only checked for projectiles that were too
2008-03-04 00:56:22 +00:00
p_lights.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
p_lnspec.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
p_lnspec.h
- Added teamgame fix for menu by Karate Chris.
2008-01-06 10:05:24 +00:00
p_local.h
- Fixed: Turning off follow mode with automap rotating enabled did not
2008-02-12 05:54:03 +00:00
p_map.cpp
- Fixed: If P_BounceWall() can't find a wall when it does its trace, but it
2008-03-07 01:29:26 +00:00
p_maputl.cpp
- added a P_PointInSector function and replaced all calls to retrieve an
2007-12-25 10:07:58 +00:00
p_mobj.cpp
- Changed DObject's pointer substitution so that the pointers inside an
2008-03-12 16:27:47 +00:00
p_pillar.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
p_plats.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
p_pspr.cpp
- Fixed: The MAPINFO flags that control jumping, crouching, and freelook,
2007-12-11 04:03:40 +00:00
p_pspr.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
p_saveg.cpp
- Fixed: Polyobjects are serialized before players, which means that a call
2006-11-21 05:43:34 +00:00
p_saveg.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
p_sectors.cpp
- added two new things which can set a sector's color without the need of tags
2007-10-29 22:15:46 +00:00
p_setup.cpp
- fixed: A_PainShootSkull was missing a NULL pointer check for the spawn type.
2008-03-14 09:27:02 +00:00
p_setup.h
Fixed index variable in P_OpenMapData.
2006-06-15 08:26:13 +00:00
p_sight.cpp
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
p_spec.cpp
- Fixed: When starting a level while the music has been paused S_Start has
2008-03-01 13:12:33 +00:00
p_spec.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
p_switch.cpp
- Fixed AInventory::PickupFlash setting with GCC.
2008-02-17 02:40:03 +00:00
p_teleport.cpp
- added a P_PointInSector function and replaced all calls to retrieve an
2007-12-25 10:07:58 +00:00
p_terrain.cpp
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
p_terrain.h
- Fixed: The global WeaponSection string was never freed. It has been replaced
2006-10-31 14:53:21 +00:00
p_things.cpp
- Changed PowerFlight so that Hexen's infiniteness is not controlled by being
2007-11-08 09:22:06 +00:00
p_tick.cpp
- Fixed: Using the freeze command would make the Revenant missiles switch
2007-12-06 23:17:38 +00:00
p_tick.h
- Fixed default.cbd and Makefile.mingw for current code state.
2006-05-21 02:10:16 +00:00
p_trace.cpp
- Fixed: POwered up weapons with a different ready state than their base
2007-10-19 08:49:02 +00:00
p_trace.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
p_user.cpp
- Fixed: When returning to a hub map, inventory belonging to the temporary
2008-03-13 23:00:33 +00:00
p_writemap.cpp
- Fixed: dumpmap crashed when used outside a map.
2007-09-02 09:57:08 +00:00
p_xlat.cpp
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
po_man.cpp
- Fixed: PO_Busy() did not check for a NULL return from GetPolyobj().
2008-02-22 00:20:11 +00:00
r_anim.cpp
- Fixed AInventory::PickupFlash setting with GCC.
2008-02-17 02:40:03 +00:00
r_blend.h
- Fixed: ACS used incompatible values for APROP_RenderStyle. It needs to use
2008-01-26 15:50:52 +00:00
r_bsp.cpp
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
r_bsp.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
r_data.cpp
- Fixed AInventory::PickupFlash setting with GCC.
2008-02-17 02:40:03 +00:00
r_data.h
- Added a check to Wads.CheckNumForName to return -1 for names longer than
2007-12-28 11:17:52 +00:00
r_defs.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
r_draw.cpp
- Fixed: The colormap changes by column, so the assembly rt_* routines need
2008-02-28 22:15:24 +00:00
r_draw.h
- Added assembly versions of rt_add4cols and rt_addclamp4cols.
2008-02-28 05:24:06 +00:00
r_drawt.cpp
- Fixed: The colormap changes by column, so the assembly rt_* routines need
2008-02-28 22:15:24 +00:00
r_jpeg.h
GCC fixes for recent code changes.
2006-08-31 01:30:22 +00:00
r_local.h
- Texture animation improvements:
2006-05-18 01:42:50 +00:00
r_main.cpp
- Added an assembly version of rt_shaded4cols, since that's the main decal
2008-02-27 03:11:35 +00:00
r_main.h
- Added an assembly version of rt_shaded4cols, since that's the main decal
2008-02-27 03:11:35 +00:00
r_plane.cpp
- Fixed AInventory::PickupFlash setting with GCC.
2008-02-17 02:40:03 +00:00
r_plane.h
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
r_polymost.cpp
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
r_polymost.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_segs.cpp
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
r_segs.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_sky.cpp
- Fixed: Heretic's mace never respawned in deathmatch games.
2007-12-18 03:25:19 +00:00
r_sky.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_state.h
- Discovered that Shader Model 1.4 clamps my constants, so I can't use
2007-12-26 04:42:15 +00:00
r_things.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
r_things.h
- added a P_PointInSector function and replaced all calls to retrieve an
2007-12-25 10:07:58 +00:00
r_translate.cpp
- Fixed AInventory::PickupFlash setting with GCC.
2008-02-17 02:40:03 +00:00
r_translate.h
- defined a constant for the crosshair menu entry's index to get a direct
2008-01-10 11:02:07 +00:00
s_advsound.cpp
- Fixed AInventory::PickupFlash setting with GCC.
2008-02-17 02:40:03 +00:00
s_environment.cpp
VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support
2008-03-09 03:13:49 +00:00
s_playlist.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
s_playlist.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
s_sndseq.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
s_sndseq.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
s_sound.cpp
- Removed lots of spc_* cvars that are no longer meaningful and changed
2008-03-11 22:17:57 +00:00
s_sound.h
VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support
2008-03-09 03:13:49 +00:00
sc_man.cpp
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
sc_man.h
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
sc_man_scanner.h
- Undid some of the changes from lempar.c v1.30->v1.31, because it broke
2008-01-26 04:33:34 +00:00
sc_man_scanner.re
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
skins.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
skins.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
st_start.h
- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
2007-03-06 01:33:18 +00:00
st_stuff.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
st_stuff.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
statnums.h
- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
2006-10-20 04:04:04 +00:00
stats.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
stats.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
stringtable.cpp
- Fixed AInventory::PickupFlash setting with GCC.
2008-02-17 02:40:03 +00:00
stringtable.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
tables.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tables.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
tagitem.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tarray.h
- Fixed AInventory::PickupFlash setting with GCC.
2008-02-17 02:40:03 +00:00
teaminfo.cpp
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
teaminfo.h
- Applied Karate Chris's TEAMINFO logo patch.
2008-01-11 00:22:52 +00:00
tempfiles.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
tempfiles.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
templates.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
tmap.nas
- Fixed: R_SetupAddClampCol() checked add4cols' memory instead of
2008-02-29 23:31:40 +00:00
tmap2.nas
- Fixed some more GCC warnings.
2007-12-11 02:38:38 +00:00
tmap3.nas
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
v_collection.cpp
- Got rid of most TexMan.AddPatch calls because they are no longer needed.
2008-01-26 23:20:34 +00:00
v_collection.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
v_draw.cpp
- Applied a modified version of Karate Chris's screenshot naming patch.
2008-02-05 05:29:31 +00:00
v_font.cpp
- Added preloading of fonts to reduce the chance that characters from a single
2008-01-27 05:23:10 +00:00
v_font.h
- Added preloading of fonts to reduce the chance that characters from a single
2008-01-27 05:23:10 +00:00
v_palette.cpp
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
v_palette.h
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
v_pfx.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
v_pfx.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
v_text.cpp
- Discovered that Shader Model 1.4 clamps my constants, so I can't use
2007-12-26 04:42:15 +00:00
v_text.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
v_video.cpp
- Changed the sentinels in the thinker lists into a proper thinker. The old
2008-03-13 00:41:16 +00:00
v_video.h
- Added vid_refreshrate cvar to override Windows' automatic refresh rate
2008-02-19 02:48:56 +00:00
vectors.h
- Replaced the vector math routines with the ones I developed for the FP code.
2007-01-19 02:00:39 +00:00
version.h
- Bumped the minimum savegame version because the current version crashes
2008-03-12 13:48:35 +00:00
w_wad.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
w_wad.h
- Got rid of most TexMan.AddPatch calls because they are no longer needed.
2008-01-26 23:20:34 +00:00
w_zip.h
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
weightedlist.h
- Fixed: Redefining a decal did not rebind any old references to the decal, so
2007-12-11 03:29:31 +00:00
wi_stuff.cpp
- Got rid of most TexMan.AddPatch calls because they are no longer needed.
2008-01-26 23:20:34 +00:00
wi_stuff.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
zstrformat.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
zstring.cpp
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
zstring.h
- New: On Windows, the game now checks the registry to see if you have Steam
2007-12-06 19:15:07 +00:00