gzdoom/src/common
2020-09-26 18:53:42 +02:00
..
2d - use a full ClearScreen when drawing fullscreen images. 2020-06-16 00:11:06 +02:00
audio - fixed compilation warnings reported by MSVC 2020-08-29 14:42:19 +03:00
console - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
engine - do not abort saving and loading on pointer serialization errors 2020-09-02 15:21:00 +03:00
filesystem - fixed crash when loading empty resource directory 2020-06-18 11:32:16 +03:00
fonts - fixed broken 'y' detection in Doom-style small fonts. 2020-09-26 18:53:42 +02:00
menu - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
models Optimize UE1 vertex normal computation. 2020-07-11 08:07:38 -03:00
objects - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
platform - fixed: additional command line was not stored on macOS 2020-09-06 15:50:06 +03:00
rendering Switch to use a single triangle when drawing screen quads for a slight cache locality improvement 2020-08-18 11:42:50 +02:00
scripting - fixed constant propagation for operator && in ZScript 2020-09-20 10:51:04 +03:00
textures - amend last commit: rename the variable to something slightly more meaningful 2020-08-25 19:48:25 -04:00
thirdparty - don't let CHANF_AUTO hijack other channels. 2020-05-26 22:19:30 +02:00
utility Fix FreeBSD compilation (#1184) 2020-09-20 14:47:05 -04:00