.. |
afxres.h
|
|
|
boing1.ico
|
|
|
boing2.ico
|
|
|
boing3.ico
|
|
|
boing4.ico
|
|
|
boing5.ico
|
|
|
boing6.ico
|
|
|
boing7.ico
|
|
|
boing8.ico
|
|
|
critsec.h
|
- Added the FCriticalSection class in critsec.h to make it easier to
|
2008-04-09 04:17:13 +00:00 |
cursor1.cur
|
|
|
deadguy.bmp
|
|
|
eaxedit.cpp
|
- Since KDIZD is the only mapset I know of that used reverb, and it didn't
|
2008-05-20 04:02:49 +00:00 |
fb_d3d9.cpp
|
- Various fixes for compiling working 64-bit binaries with Visual C++. The
|
2008-04-29 02:43:42 +00:00 |
fb_d3d9_shaders.h
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
fb_d3d9_wipe.cpp
|
- Removed most checks on vid_hw2d/test2d. This now gets checked only once per
|
2008-02-14 04:58:45 +00:00 |
fb_ddraw.cpp
|
- Fixed: PO_Busy() did not check for a NULL return from GetPolyobj().
|
2008-02-22 00:20:11 +00:00 |
hardware.cpp
|
- Changed: When the screen is being deleted the 'screen' variable should be
|
2008-03-30 08:58:36 +00:00 |
hardware.h
|
- Moved the code that renders the view from D_Display into a virtual function
|
2008-01-11 21:04:22 +00:00 |
helperthread.cpp
|
- Various fixes for compiling working 64-bit binaries with Visual C++. The
|
2008-04-29 02:43:42 +00:00 |
helperthread.h
|
|
|
i_cd.cpp
|
- Various fixes for compiling working 64-bit binaries with Visual C++. The
|
2008-04-29 02:43:42 +00:00 |
i_crash.cpp
|
- Various fixes for compiling working 64-bit binaries with Visual C++. The
|
2008-04-29 02:43:42 +00:00 |
i_input.cpp
|
- The sound code now handles restarting looping sounds itself. As far as
|
2008-06-29 04:19:38 +00:00 |
i_input.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
i_main.cpp
|
- Repositioned the declaration of the file string in D_DoomMain() so that it
|
2008-06-06 02:17:28 +00:00 |
i_movie.cpp
|
- Adjusted the noise debug table so that fractional volume levels do not
|
2008-07-01 01:28:22 +00:00 |
i_system.cpp
|
- Rewrote myvsnprintf to use the StringFormat routines directly so that no
|
2008-07-02 18:08:06 +00:00 |
i_system.h
|
- New: On Windows, the game now checks the registry to see if you have Steam
|
2007-12-06 19:15:07 +00:00 |
icon1.ico
|
|
|
resource.h
|
- Added simulation of Hexen's startup screen (currently minus net notches).
|
2007-01-05 04:21:14 +00:00 |
st_start.cpp
|
- Fixed AInventory::PickupFlash setting with GCC.
|
2008-02-17 02:40:03 +00:00 |
win32iface.h
|
- Added vid_refreshrate cvar to override Windows' automatic refresh rate
|
2008-02-19 02:48:56 +00:00 |
win32video.cpp
|
- NULLed screen in CreateFrameBuffer if it's the same as 'old' and gets deleted.
|
2008-03-30 09:30:34 +00:00 |
winres.h
|
|
|
wrappers.nas
|
- Fixed some more GCC warnings.
|
2007-12-11 02:38:38 +00:00 |
zdoom.exe.manifest
|
|
|
zdoom.rc
|
- Since KDIZD is the only mapset I know of that used reverb, and it didn't
|
2008-05-20 04:02:49 +00:00 |
zdoom.RES
|
|
|