gzdoom/src/r_data
Christoph Oelckers 087050c201 - use uniform buffers for dynamic lights everywhere.
Branching on SSBO content does not work that well on NVidia so it is better disabled.
So far only implemented for OpenGL - Vulkan needs more work.
2023-02-18 12:22:26 +01:00
..
a_dynlightdata.cpp - fixed compilation with GCC 5 and newer 2019-07-07 11:51:34 +03:00
colormaps.cpp - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
colormaps.h - moved EColorManipulation into the backend. 2021-03-13 12:21:07 +01:00
gldefs.cpp - Backend update from Raze. 2022-12-18 16:19:18 +01:00
models.cpp add BobWeapon3D 2022-12-09 21:49:38 +01:00
models.h add BobWeapon3D 2022-12-09 21:49:38 +01:00
portalgroups.cpp - copied a few more map information CCMDs to g_ccmd. 2019-01-31 03:03:56 +01:00
r_canvastexture.cpp Move TexMan.GetCanvas and GetTextureCanvas to common 2022-07-25 18:50:16 +02:00
r_canvastexture.h Move TexMan.GetCanvas and GetTextureCanvas to common 2022-07-25 18:50:16 +02:00
r_interpolate.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
r_interpolate.h - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
r_sections.cpp - use uniform buffers for dynamic lights everywhere. 2023-02-18 12:22:26 +01:00
r_sections.h - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
r_translate.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_translate.h - use translation slot 0 for reserved content, like font translations. 2020-04-11 20:20:39 +02:00
r_vanillatrans.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_vanillatrans.h - oops, missed this one 2020-01-01 08:12:31 -05:00
sprites.cpp - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
sprites.h - reverted AActor::scale to a DVector2. 2022-07-11 12:20:34 +02:00
v_palette.cpp - pass colormap to MakeGoodRemap as parameter. 2023-01-15 08:34:32 +01:00
v_palette.h - cleanup of 2D code. 2020-04-11 20:20:58 +02:00
voxeldef.cpp - use field initializers for VoxelOptions 2022-10-20 20:17:14 +02:00