- use field initializers for VoxelOptions

This commit is contained in:
Christoph Oelckers 2022-10-20 20:17:14 +02:00
parent 70df444660
commit 96e98fc4a8
1 changed files with 8 additions and 13 deletions

View File

@ -52,19 +52,14 @@
struct VoxelOptions
{
VoxelOptions()
: DroppedSpin(0), PlacedSpin(0), Scale(1.), AngleOffset(DAngle::fromDeg(90.)), OverridePalette(false),
PitchFromMomentum(false), UseActorPitch(false), UseActorRoll(false)
{}
int DroppedSpin;
int PlacedSpin;
double Scale;
DAngle AngleOffset;
bool OverridePalette;
bool PitchFromMomentum;
bool UseActorPitch;
bool UseActorRoll;
int DroppedSpin = 0;
int PlacedSpin = 0;
double Scale = 1;
DAngle AngleOffset = DAngle90;
bool OverridePalette = false;
bool PitchFromMomentum = false;
bool UseActorPitch = false;
bool UseActorRoll = false;
};
void VOX_AddVoxel(int sprnum, int frame, FVoxelDef* def);