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58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Refresh module, BSP traversal and handling.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_BSP__
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#define __R_BSP__
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extern seg_t* curline;
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extern side_t* sidedef;
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extern line_t* linedef;
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extern sector_t* frontsector;
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extern sector_t* backsector;
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extern BOOL skymap;
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extern drawseg_t *drawsegs;
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extern drawseg_t* ds_p;
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typedef void (*drawfunc_t) (int start, int stop);
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extern cvar_t* r_drawflat; // [RH] Don't texture segs?
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// BSP?
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void R_ClearClipSegs (void);
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void R_ClearDrawSegs (void);
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void R_RenderBSPNode (int bspnum);
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int R_DoorClosed(void); // killough 1/17/98
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// killough 4/13/98: fake floors/ceilings for deep water / fake ceilings:
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sector_t *R_FakeFlat(sector_t *, sector_t *, int *, int *, BOOL);
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------
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