// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Refresh module, BSP traversal and handling. // //----------------------------------------------------------------------------- #ifndef __R_BSP__ #define __R_BSP__ extern seg_t* curline; extern side_t* sidedef; extern line_t* linedef; extern sector_t* frontsector; extern sector_t* backsector; extern BOOL skymap; extern drawseg_t *drawsegs; extern drawseg_t* ds_p; typedef void (*drawfunc_t) (int start, int stop); extern cvar_t* r_drawflat; // [RH] Don't texture segs? // BSP? void R_ClearClipSegs (void); void R_ClearDrawSegs (void); void R_RenderBSPNode (int bspnum); int R_DoorClosed(void); // killough 1/17/98 // killough 4/13/98: fake floors/ceilings for deep water / fake ceilings: sector_t *R_FakeFlat(sector_t *, sector_t *, int *, int *, BOOL); #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------