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zdoom
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gzdoom
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0240cdef18
gzdoom
/
wadsrc
/
static
/
shaders
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Christopher Bruns
0240cdef18
Modulate row interleaved stereo 3d offset with window height parity, because gl_FragCoord.y approaches zero at the bottom, not the top of the window.
2016-10-02 16:10:58 -04:00
..
d3d
Normalize line endings
2016-03-01 09:47:10 -06:00
glsl
Modulate row interleaved stereo 3d offset with window height parity, because gl_FragCoord.y approaches zero at the bottom, not the top of the window.
2016-10-02 16:10:58 -04:00