gzdoom/src/common
2023-09-25 21:19:58 +02:00
..
2d Configurable sampling per custom texture in material shaders 2023-09-25 21:19:58 +02:00
audio Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
console - fixed doublebind check with automap. 2023-09-15 22:00:05 +02:00
cutscenes Change more default settings 2023-09-25 21:18:57 +02:00
engine Change the options menu to follow a more logical modern layout 2023-09-25 21:19:01 +02:00
filesystem Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
fonts Go back to the hex font for now 2023-09-25 21:19:57 +02:00
menu - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
models Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
objects Expose OF_Transient to actors as bNoSaveGame 2023-09-14 16:28:23 +02:00
platform Change the folder structure of the vulkan backend to better reflect what is going on 2023-09-25 21:19:00 +02:00
rendering Adjust names of variables for better readability 2023-09-25 21:19:58 +02:00
scripting Pulled in some changes from "Rename the project" 2023-09-25 21:18:55 +02:00
startscreen Improve vid_fps stats 2023-09-25 21:19:05 +02:00
statusbar Change more default settings 2023-09-25 21:18:57 +02:00
textures Configurable sampling per custom texture in material shaders 2023-09-25 21:19:58 +02:00
thirdparty Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
utility Add bounds.cpp from ZDRay 2023-09-25 21:19:58 +02:00