GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Rachael Alexanderson f9c9edc6f9 Merge remote-tracking branch 'origin/master' into tdbots
# Conflicts:
#	src/playsim/bots/b_func.cpp
#	src/playsim/bots/b_move.cpp
#	src/playsim/bots/b_think.cpp
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bin/windows - fixed some GCC warnings 2022-06-01 08:37:00 +02:00
bot-config - add TDBots 2.7 to replace ZCajun 2021-01-26 14:32:39 -05:00
cmake - fix libVPX detection 2022-04-26 20:50:35 +02:00
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soundfont
specs - fix spacing in udmf-zdoom specs document 2022-04-06 04:06:20 -04:00
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unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
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wadsrc_bm - fixed brightmap definitions for the SpiderMastermind. 2021-07-06 10:35:09 +02:00
wadsrc_extra - removed some redundant chaaracters from the Doom SmallFont. 2022-07-23 08:51:27 +02:00
wadsrc_lights - removed duplicate light definition 2022-04-12 01:11:04 +02:00
wadsrc_widepix - move and copy SHT2E0 into the game-appropriate filter for Doom 2 games and wadsmoosh 2021-12-28 12:03:32 -05:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
CMakeLists.txt - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
LICENSE
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Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2022 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.